background image

 

RINGTOSS

 

 

Each

 

player

 

has

 

four

 

rings

 

which

 

they

 

toss

 

at

 

the

 

ring

 

post

 

to

 

try

 

&

 

get

 

them

 

to

 

fall

 

over

 

the

 

upright

 

pole.

 

The

 

game

 

can

 

be

 

played

 

individually,

 

against

 

another

 

player

 

or

 

as

 

part

 

of

 

a

 

team.

  

 

HORSESHOES

 

 

The

 

object

 

of

 

this

 

game

 

is

 

to

 

ring

 

or

 

throw

 

the

 

horseshoe

 

as

 

close

 

to

 

the

 

post

 

as

 

possible.

 

A

 

ringer

 

is

 

where

 

the

 

horseshoe

 

encompasses

 

the

 

post.

 

The

 

game

 

can

 

be

 

played

 

with

 

two

 

or

 

four

 

players.

  

 

TIC

 

TAC

 

TOE

 

 

(Noughts

 

&

 

Crosses)

 

This

 

is

 

a

 

game

 

for

 

2

 

players.

 

The

 

player

 

who

 

goes

 

first

 

selects

 

either

 

the

 

‘Noughts’

 

or

 

‘Crosses’.

 

These

 

pieces

 

are

 

placed

 

on

 

the

 

board

 

in

 

turn

 

by

 

each

 

player

 

&

 

whoever

 

lines

 

up

 

3

 

pieces

 

in

 

a

 

row

 

first

 

wins

 

(vertically,

 

horizontally

 

or

 

diagonally).

 

 

POKER

 

DICE

 

 

Throw

 

all

 

five

 

dice.

 

Two

 

further

 

throws

 

are

 

allowed

 

to

 

achieve

 

the

 

best

 

possible

 

hand,

 

changing

 

as

 

many

 

or

 

as

 

few

 

dice

 

as

 

wished.

 

 

The

 

order

 

of

 

winning

 

throws:

  

Five

 

of

 

a

 

kind

 

 

eg.

 

AAAAA

 

Royal

 

Straight

 

 

eg.

 

A,

 

K,

 

Q,

 

J,

 

10

 

Four

 

of

 

a

 

kind

 

 

eg.

 

KKKK

 

Straight

 

 

eg.

 

K,

 

Q,

 

J,

 

10,

 

9

 

Full

 

House

 

 

eg.

 

KKKJJ

 

Three

 

of

 

a

 

kind

 

 

eg.

 

JJJ

 

Two

 

pairs

 

 

eg.

 

KK

 

JJ

 

One

 

pair

 

 

eg.

 

10,

 

10

 

 

KNOCK

 

HOCKEY

 

 

Action

 

game

 

played

 

where

 

you

 

knock

 

a

 

puck

 

through

 

a

 

goal

 

using

 

small

 

hockey

 

sticks.

  

 

Object

 

of

 

the

 

Game

 

 

To

 

score

 

a

 

predetermined

 

number

 

of

 

points

 

or

 

to

 

score

 

the

 

most

 

points

 

in

 

a

 

predetermined

 

amount

 

of

 

time.

  

 

To

 

Play

 

 

Flip

 

a

 

coin

 

to

 

determine

 

who

 

will

 

begin.

 

Play

 

starts

 

when

 

the

 

puck

 

is

 

placed

 

in

 

the

 

centre

 

of

 

the

 

playing

 

field.

 

Players

 

hit

 

the

 

puck

 

with

 

the

 

hockey

 

sticks

 

&

 

attempt

 

to

 

shoot

 

the

 

puck

 

into

 

their

 

opponent’s

 

goal.

 

One

 

point

 

is

 

awarded

 

when

 

the

 

puck

 

is

 

shot

 

into

 

the

 

opponent’s

 

goal.

  

 

SKITTLES

 

 

The

 

game

 

is

 

played

 

over

 

ten

 

frames.

 

Each

 

player

 

bowls

 

twice

 

in

 

each

 

frame

 

unless

 

they

 

knock

 

down

 

all

 

10

 

pins

 

with

 

their

 

first

 

ball

 

(a

 

strike).

  

 

Scoring

 

 

The

 

winning

 

player

 

or

 

team

 

has

 

the

 

highest

 

score

 

at

 

the

 

end

 

of

 

10

 

frames.

 

One

 

point

 

is

 

scored

 

for

 

every

 

pin

 

knocked

 

over

 

&

 

a

 

bonus

 

is

 

given

 

for

 

a

 

strike

 

or

 

a

 

spare.

  

 

14

 

 

Содержание 34-in-1 Multigames Table

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Страница 9: ...ball in the centre The first player puts the cue ball behind a line called the head string then drives the cue ball into the object balls The cue ball must strike the head ball or the second ball The player who pockets the first ball chooses stripes or solids The game is won by the player who pockets all his object balls then pockets the 8 ball into the pocket he calls Note if a player pockets the...

Страница 10: ...ys diagonal Queen Any number of squares in a straight or diagonal line Rook Any number of squares forwards backwards or sideways Bishop Any number of squares diagonally note the bishop must always stay on one colour Knight In combination of one square forwards or backwards then two squares sideways or one square sideways then two squares forwards or backwards note the knight always moves to a squa...

Страница 11: ...f your opponent s pieces the square beyond is free then you must jump over your opponent s piece which is then removed from the board captured You can jump from vacant square to vacant square several times in a row with the same piece capture several of your opponent s pieces Once a piece has reached the far end of the board it becomes a king this is signified by stacking two checkers on top of ea...

Страница 12: ...dice You can t move any of your other men until this is done If you can t enter because both points are blocked then the turn passes to your opponent All of your men must be in your inner table before you can start bearing off If possible you must use your entire roll If for example you roll a five but have no men on your five point you must take a man off the highest point where you have one If a...

Страница 13: ...rve or make a return you miss the ball If you hit the ball into the net including the top of the net it comes back to your side of the table If you hit the ball wide or too far so the first bounce hits the floor or the wall If you hit the ball before it bounces on your side of the table no volley is allowed If the ball bounces twice on your side of the table before hitting it If you move the table...

Страница 14: ...up the points of the sticks are added up The winner is the player with the highest score Scores Mikado 20 points Blue sticks 10 points each Red sticks 5 points each Yellow sticks 3 points each Green sticks 2 points each MARBLES Rules Marbles involves rolling or throwing your marble to either try hit a target marble or hit the other players marbles Decide if you are playing for keepsies players kee...

Страница 15: ...winning throws Five of a kind eg AAAAA Royal Straight eg A K Q J 10 Four of a kind eg KKKK Straight eg K Q J 10 9 Full House eg KKKJJ Three of a kind eg JJJ Two pairs eg KK JJ One pair eg 10 10 KNOCK HOCKEY Action game played where you knock a puck through a goal using small hockey sticks Object of the Game To score a predetermined number of points or to score the most points in a predetermined am...

Страница 16: ...Each player starts with a score of 501 takes turns to throw 3 darts The score from each turn is deducted from the player s score The first player to reach zero is the winner The last dart thrown must be a double 301 is played the same way except the player starts with 301 Scoring Bullseye scores 50 the outer ring scores 25 a dart in the double or triple scores double or triple the segment score If...

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