background image

15

 

 

A

 

strike

 

is

 

scored

 

when

 

a

 

player

 

knocks

 

down

 

all

 

10

 

pins

 

with

 

their

 

first

 

ball

 

of

 

the

 

frame.

 

A

 

strike

 

consists

 

of

 

ten

 

points

 

plus

 

the

 

score

 

from

 

the

 

next

 

two

 

balls

 

bowled.

 

If

 

a

 

player

 

scores

 

a

 

strike

 

in

 

their

 

final

 

frame

 

they

 

are

 

allowed

 

an

 

extra

 

two

 

balls

 

to

 

complete

 

their

 

bonus.

 

If

 

a

 

strike

 

is

 

achieved

 

in

 

every

 

frame

 

&

 

with

 

both

 

bonus

 

balls,

 

the

 

maximum

 

score

 

of

 

300

 

is

 

achieved.

  

 

A

 

spare

 

is

 

scored

 

when

 

a

 

player

 

knocks

 

down

 

all

 

ten

 

pins

 

with

 

both

 

balls

 

in

 

a

 

frame

 

(this

 

includes

 

knocking

 

down

 

all

 

ten

 

pins

 

with

 

the

 

second

 

ball

 

of

 

the

 

frame).

 

A

 

spare

 

scores

 

ten

 

points

 

plus

 

the

 

score

 

from

 

the

 

next

 

ball

 

bowled.

 

If

 

a

 

player

 

scores

 

a

 

spare

 

in

 

their

 

final

 

frame

 

they

 

are

 

allowed

 

one

 

extra

 

ball

 

to

 

complete

 

their

 

bonus.

  

 

MAGNETIC

 

DARTS

 

 

501

 

&

 

301

 

 

Each

 

player

 

starts

 

with

 

a

 

score

 

of

 

501

 

&

 

takes

 

turns

 

to

 

throw

 

3

 

darts.

 

The

 

score

 

from

 

each

 

turn

 

is

 

deducted

 

from

 

the

 

player’s

 

score.

 

The

 

first

 

player

 

to

 

reach

 

zero

 

is

 

the

 

winner.

 

The

 

last

 

dart

 

thrown

 

must

 

be

 

a

 

double.

 

301

 

is

 

played

 

the

 

same

 

way

 

except

 

the

 

player

 

starts

 

with

 

301.

 

 

Scoring

 

 

Bullseye

 

scores

 

50,

 

the

 

outer

 

ring

 

scores

 

25

 

&

 

a

 

dart

 

in

 

the

 

double

 

or

 

triple

 

scores

 

double

 

or

 

triple

 

the

 

segment

 

score.

 

If

 

a

 

player

 

reduces

 

their

 

score

 

to

 

1

 

or

 

goes

 

below

 

zero,

 

the

 

score

 

is

 

bust

 

&

 

the

 

turn

 

immediately

 

ends

 

&

 

the

 

score

 

returns

 

to

 

what

 

it

 

was

 

at

 

the

 

start

 

of

 

the

 

turn.

  

 

Around

 

the

 

Clock

 

 

A

 

game

 

played

 

just

 

for

 

fun.

 

Each

 

player

 

takes

 

turns

 

to

 

throw

 

3

 

darts

 

around

 

the

 

board

 

starting

 

from

 

1

 

up

 

to

 

20.

 

Doubles

 

&

 

trebles

 

are

 

ignored.

 

Each

 

player

 

must

 

end

 

with

 

25

 

&

 

bullseye.

 

The

 

first

 

player

 

to

 

complete

 

the

 

game

 

is

 

the

 

winner.

  

 

PLAYING

 

CARDS

 

 

Various

 

card

 

games

 

from

 

single

 

player

 

to

 

group

 

games.

  

 

14

IN

1

 

MAGNETIC

 

TRAVEL

 

GAMES

 

SET

 

 

14

 

fun

 

games

 

to

 

play

 

on

 

the

 

move.

  

 
 
 
 
 
 
 

Содержание 34-in-1 Multigames Table

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Страница 9: ...ball in the centre The first player puts the cue ball behind a line called the head string then drives the cue ball into the object balls The cue ball must strike the head ball or the second ball The player who pockets the first ball chooses stripes or solids The game is won by the player who pockets all his object balls then pockets the 8 ball into the pocket he calls Note if a player pockets the...

Страница 10: ...ys diagonal Queen Any number of squares in a straight or diagonal line Rook Any number of squares forwards backwards or sideways Bishop Any number of squares diagonally note the bishop must always stay on one colour Knight In combination of one square forwards or backwards then two squares sideways or one square sideways then two squares forwards or backwards note the knight always moves to a squa...

Страница 11: ...f your opponent s pieces the square beyond is free then you must jump over your opponent s piece which is then removed from the board captured You can jump from vacant square to vacant square several times in a row with the same piece capture several of your opponent s pieces Once a piece has reached the far end of the board it becomes a king this is signified by stacking two checkers on top of ea...

Страница 12: ...dice You can t move any of your other men until this is done If you can t enter because both points are blocked then the turn passes to your opponent All of your men must be in your inner table before you can start bearing off If possible you must use your entire roll If for example you roll a five but have no men on your five point you must take a man off the highest point where you have one If a...

Страница 13: ...rve or make a return you miss the ball If you hit the ball into the net including the top of the net it comes back to your side of the table If you hit the ball wide or too far so the first bounce hits the floor or the wall If you hit the ball before it bounces on your side of the table no volley is allowed If the ball bounces twice on your side of the table before hitting it If you move the table...

Страница 14: ...up the points of the sticks are added up The winner is the player with the highest score Scores Mikado 20 points Blue sticks 10 points each Red sticks 5 points each Yellow sticks 3 points each Green sticks 2 points each MARBLES Rules Marbles involves rolling or throwing your marble to either try hit a target marble or hit the other players marbles Decide if you are playing for keepsies players kee...

Страница 15: ...winning throws Five of a kind eg AAAAA Royal Straight eg A K Q J 10 Four of a kind eg KKKK Straight eg K Q J 10 9 Full House eg KKKJJ Three of a kind eg JJJ Two pairs eg KK JJ One pair eg 10 10 KNOCK HOCKEY Action game played where you knock a puck through a goal using small hockey sticks Object of the Game To score a predetermined number of points or to score the most points in a predetermined am...

Страница 16: ...Each player starts with a score of 501 takes turns to throw 3 darts The score from each turn is deducted from the player s score The first player to reach zero is the winner The last dart thrown must be a double 301 is played the same way except the player starts with 301 Scoring Bullseye scores 50 the outer ring scores 25 a dart in the double or triple scores double or triple the segment score If...

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