background image

yard

 

is

 

empty

 

&

 

the

 

player

 

is

 

unable

 

to

 

play,

 

they

 

must

 

pass

 

a

 

turn.

 

If

 

all

 

players

 

have

 

passed,

 

the

 

game

 

ends

 

&

 

the

 

player

 

with

 

the

 

lowest

 

number

 

of

 

points

 

is

 

the

 

winner.

  

 

 

 

Scoring

 

 

Points

 

are

 

given

 

to

 

each

 

player

 

according

 

to

 

the

 

total

 

number

 

of

 

dots

 

on

 

all

 

the

 

unplaced

 

tiles

 

in

 

each

 

player’s

 

hand.

 

The

 

player

 

with

 

the

 

lowest

 

score

 

is

 

the

 

winner.

  

 

PICK

 

UP

 

STICKS

 

 

Object

 

of

 

the

 

Game

 

 

To

 

score

 

as

 

many

 

points

 

as

 

possible

 

to

 

win

 

the

 

game.

  

 

Game

 

Rules

 

 

One

 

player

 

holds

 

all

 

the

 

sticks

 

upright

 

in

 

one

 

hand

 

over

 

a

 

table

 

&

 

opens

 

their

 

hand

 

quickly

 

so

 

that

 

the

 

sticks

 

scatter

 

on

 

the

 

table.

 

The

 

sticks

 

may

 

be

 

thrown

 

again

 

if

 

the

 

first

 

throw

 

is

 

bad.

 

The

 

first

 

player

 

tries

 

to

 

pick

 

up

 

individual

 

sticks

 

without

 

moving

 

any

 

other

 

stick.

 

If

 

another

 

stick

 

moves,

 

the

 

player’s

 

turn

 

is

 

over

 

&

 

the

 

next

 

player

 

begins.

 

When

 

the

 

Mikado

 

(black

 

stick)

 

is

 

picked

 

up

 

it

 

can

 

be

 

used

 

to

 

help

 

lift

 

off

 

other

 

sticks.

 

When

 

all

 

the

 

sticks

 

have

 

been

 

picked

 

up

 

the

 

points

 

of

 

the

 

sticks

 

are

 

added

 

up.

 

The

 

winner

 

is

 

the

 

player

 

with

 

the

 

highest

 

score.

  

 

Scores

 

 

Mikado

 

 

20

 

points

 

Blue

 

sticks

 

 

10

 

points

 

each

 

Red

 

sticks

 

 

5

 

points

 

each

 

Yellow

 

sticks

 

 

3

 

points

 

each

 

Green

 

sticks

 

 

2

 

points

 

each

 

 

MARBLES

 

 

Rules

 

 

Marbles

 

involves

 

rolling

 

or

 

throwing

 

your

 

marble

 

to

 

either

 

try

 

&

 

hit

 

a

 

target

 

marble

 

or

 

hit

 

the

 

other

 

players’

 

marbles.

 

Decide

 

if

 

you

 

are

 

playing

 

for

 

‘keepsies’

 

(players

 

keep

 

the

 

marbles

 

they

 

win

 

in

 

the

 

game)

 

or

 

‘playing

 

fair’

 

(everyone

 

gets

 

their

 

own

 

marbles

 

back

 

at

 

the

 

end

 

of

 

the

 

game).

 

Draw

 

a

 

circle

 

on

 

the

 

ground.

 

Each

 

player

 

should

 

put

 

an

 

agreed

 

number

 

of

 

marbles

 

in

 

it

 

&

 

stand

 

behind

 

a

 

line

 

drawn

 

some

 

distance

 

away.

 

The

 

aim

 

is

 

to

 

hit

 

the

 

marbles

 

out

 

of

 

the

 

circle.

  

 

Take

 

turns

 

to

 

roll,

 

throw

 

or

 

flick

 

a

 

marble

 

(called

 

a

 

‘shooter’)

 

into

 

the

 

circle,

 

trying

 

to

 

hit

 

the

 

marbles

 

out

 

of

 

it.

 

If

 

you

 

knock

 

a

 

marble

 

out

 

of

 

the

 

circle

 

you

 

get

 

to

 

keep

 

it.

 

If

 

the

 

shooter

 

stays

 

in

 

the

 

circle

 

it

 

remains

 

there

 

&

 

it’s

 

the

 

next

 

player’s

 

turn.

 

If

 

it

 

comes

 

out

 

you

 

can

 

fetch

 

it

 

&

 

have

 

another

 

go.

 

Carry

 

on

 

having

 

turns

 

until

 

all

 

the

 

marbles

 

in

 

the

 

circle

 

have

 

been

 

won.

 

The

 

person

 

with

 

the

 

most

 

marbles

 

wins.

  

13

 

 

Содержание 34-in-1 Multigames Table

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Страница 9: ...ball in the centre The first player puts the cue ball behind a line called the head string then drives the cue ball into the object balls The cue ball must strike the head ball or the second ball The player who pockets the first ball chooses stripes or solids The game is won by the player who pockets all his object balls then pockets the 8 ball into the pocket he calls Note if a player pockets the...

Страница 10: ...ys diagonal Queen Any number of squares in a straight or diagonal line Rook Any number of squares forwards backwards or sideways Bishop Any number of squares diagonally note the bishop must always stay on one colour Knight In combination of one square forwards or backwards then two squares sideways or one square sideways then two squares forwards or backwards note the knight always moves to a squa...

Страница 11: ...f your opponent s pieces the square beyond is free then you must jump over your opponent s piece which is then removed from the board captured You can jump from vacant square to vacant square several times in a row with the same piece capture several of your opponent s pieces Once a piece has reached the far end of the board it becomes a king this is signified by stacking two checkers on top of ea...

Страница 12: ...dice You can t move any of your other men until this is done If you can t enter because both points are blocked then the turn passes to your opponent All of your men must be in your inner table before you can start bearing off If possible you must use your entire roll If for example you roll a five but have no men on your five point you must take a man off the highest point where you have one If a...

Страница 13: ...rve or make a return you miss the ball If you hit the ball into the net including the top of the net it comes back to your side of the table If you hit the ball wide or too far so the first bounce hits the floor or the wall If you hit the ball before it bounces on your side of the table no volley is allowed If the ball bounces twice on your side of the table before hitting it If you move the table...

Страница 14: ...up the points of the sticks are added up The winner is the player with the highest score Scores Mikado 20 points Blue sticks 10 points each Red sticks 5 points each Yellow sticks 3 points each Green sticks 2 points each MARBLES Rules Marbles involves rolling or throwing your marble to either try hit a target marble or hit the other players marbles Decide if you are playing for keepsies players kee...

Страница 15: ...winning throws Five of a kind eg AAAAA Royal Straight eg A K Q J 10 Four of a kind eg KKKK Straight eg K Q J 10 9 Full House eg KKKJJ Three of a kind eg JJJ Two pairs eg KK JJ One pair eg 10 10 KNOCK HOCKEY Action game played where you knock a puck through a goal using small hockey sticks Object of the Game To score a predetermined number of points or to score the most points in a predetermined am...

Страница 16: ...Each player starts with a score of 501 takes turns to throw 3 darts The score from each turn is deducted from the player s score The first player to reach zero is the winner The last dart thrown must be a double 301 is played the same way except the player starts with 301 Scoring Bullseye scores 50 the outer ring scores 25 a dart in the double or triple scores double or triple the segment score If...

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