The
Object
of
the
Game
–
Is
to
move
your
men
so
they
all
end
up
in
your
inner
table.
You
do
this
by
moving
them
according
to
the
number
shown
on
the
throw
of
two
dice.
The
person
who
removes
all
their
men
from
the
board
first
(called
‘bearing
off’)
wins.
The
Basics
–
The
board
is
divided
into
24
points
with
12
points
on
each
side.
Each
side
is
divided
into
an
inner
&
outer
board
&
each
inner
or
outer
board
is
divided
into
two
sections
with
each
made
up
of
six
points.
The
order
of
play
is
determined
by
roll
of
one
die
&
the
player
with
the
highest
number
goes
first.
The
player
then
moves
two
men
using
the
numbers
shown
on
the
two
dice
–
their
own
&
their
opponent’s
–
using
each
number
individually,
not
in
total.
If
the
player
throws
a
double
they
must
move
four
times
the
value
of
the
dice.
The
players
continue
by
throwing
in
turn
–
each
using
their
own
dice.
Both
numbers
of
the
roll
must
be
used
whenever
possible.
If
the
player
cannot
move,
play
passes
to
the
opponent.
The
Finer
Points
–
You
can
take
one
of
your
opponent’s
single
men
on
a
point
(called
a
‘blot’)
&
replace
it
with
one
of
your
own
(called
a
‘hit’).
If
there
are
two
or
more
men
on
a
single
point
they
are
safe
&
cannot
be
taken
(called
a
‘blocked
point’).
Your
opponent
can’t
land
on
a
blocked
point
but
they
can
move
over
it.
When
a
man
is
captured
he
is
placed
on
the
bar
(also
called
‘jail’)
&
must
enter
your
opponent’s
inner
table
according
to
the
number
thrown
on
either
dice.
You
can’t
move
any
of
your
other
men
until
this
is
done.
If
you
can’t
enter
because
both
points
are
blocked
then
the
turn
passes
to
your
opponent.
All
of
your
men
must
be
in
your
inner
table
before
you
can
start
bearing
off.
If
possible
you
must
use
your
entire
roll.
If,
for
example,
you
roll
a
five
but
have
no
men
on
your
five
point,
you
must
take
a
man
off
the
highest
point
where
you
have
one.
If
a
man
in
your
inner
table
is
hit
while
you
are
bearing
off,
that
man
has
to
go
to
the
bar
&
re
‐
enter.
You
can’t
continue
bearing
off
until
you
get
this
man
back
into
your
inner
table.
TABLE
TENNIS
Scoring
–
The
player,
or
doubles
team,
who
first
scores
21
points
wins
the
game.
However
you
must
win
by
two
points
so
a
game
could
go
on
to
30
‐
50
points
before
being
decided.
A
match
is
usually
the
best
two
out
of
three
games,
&
in
International
Championships
it
is
the
best
three
out
of
five
games.
In
other
words,
if
you
lose
the
first
game
it’s
not
the
end
of
the
match
–
winning
the
next
games
can
make
you
the
winner.
Choice
of
Ends
&
Service
–
Flip
a
coin
to
choose
who
serves
&
who
receives
from
which
end.
After
each
game
you
will
alternate
the
ends.
Should
there
be
a
tie,
for
instance,
one
game
to
one
game,
then
the
players
will
change
ends
after
the
first
player
reaches
10
points
in
the
final
game.
The
Serve
–
Stand
behind
your
end
of
the
table.
Hold
the
ball
in
the
palm
of
your
free
hand
&
throw
the
ball
straight
up
in
the
air.
As
the
ball
falls,
hit
it
so
it
lands
on
your
half
of
the
table,
makes
one
bounce,
&
then
lands
on
the
other
side
of
the
table.
If
the
serve
touches
the
net,
it
is
a
‘let’
&
you
must
serve
again.
If
it
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