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6. Connections and Control Elements
(1) Power switch
Turns the device on or off.
(2) JOG wheel
Use the JOG wheel to generate scratch effects, to go back or forwards wit-
hin a track or to change the playback speed.
(3) TIME button
This button switches between the different display options:
Elapsed track time > remaining time > remaining track time
(4)
REVERSE button
When the REVERSE function is activated, the track is played backwards.
(5) IN/A button
The device allows you to save a “seamless” play loop. For this purpose, the device features the IN/A but-
ton, the OUT/B button and the RELOOP button.
Use the IN button to program the starting point of the play loop.
Содержание CMP-980USB
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