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Chapter 2: ActionScript Language Reference
loadMovieNum()
Availability
Flash Player 4. Flash 4 files opened in Flash 5 or later are converted to use the correct syntax.
Usage
loadMovieNum(
url:String
,
level:Number
[,
variables:String
])
: Void
Parameters
url
The absolute or relative URL of the SWF or JPEG file to be loaded. A relative path must be
relative to the SWF file at level 0. For use in the stand-alone Flash Player or for testing in test
mode in the Flash authoring application, all SWF files must be stored in the same folder and the
filenames cannot include folder or disk drive specifications.
level
An integer specifying the level in Flash Player into which the SWF file will load.
variables
An optional parameter specifying an HTTP method for sending variables. The
parameter must be the string
GET
or
POST
. If there are no variables to be sent, omit this parameter.
The
GET
method appends the variables to the end of the URL and is used for small numbers of
variables. The
POST
method sends the variables in a separate HTTP header and is used for long
strings of variables.
Returns
Nothing.
Description
Function; loads a SWF or JPEG file into a level in Flash Player while the originally loaded SWF
file plays.
Tip:
If you want to monitor the progress of the download, use
MovieClipLoader.loadClip()
instead of
this function.
Normally, Flash Player displays a single SWF file and then closes. The
loadMovieNum()
action
lets you display several SWF files at once and switch among SWF files without loading another
HTML document.
If you want to specify a target instead of a level, use
loadMovie()
instead of
loadMovieNum()
.
Flash Player has a stacking order of levels starting with level 0. These levels are like layers of
acetate; they are transparent except for the objects on each level. When you use
loadMovieNum()
,
you must specify a level in Flash Player into which the SWF file will load. When a SWF file is
loaded into a level, you can use the syntax,
_level
N
, where
N
is the level number, to target the
SWF file.
When you load a SWF file, you can specify any level number and you can load SWF files into a
level that already has a SWF file loaded into it. If you do, the new SWF file will replace the
existing SWF file. If you load a SWF file into level 0, every level in Flash Player is unloaded, and
level 0 is replaced with the new file. The SWF file in level 0 sets the frame rate, background color,
and frame size for all other loaded SWF files.
CHAPTER 2
ActionScript Language Reference
Содержание FLASH MX
Страница 1: ...ActionScript Language Reference ...
Страница 20: ...20 Contents ...
Страница 24: ...24 Chapter 1 Introduction ...
Страница 39: ... logical AND 39 See also logical NOT inequality strict inequality logical OR equality strict equality ...
Страница 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Страница 186: ...186 Chapter 2 ActionScript Language Reference See also Camera onActivity Camera setMotionLevel ...
Страница 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Страница 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Страница 329: ...import 329 For more information on importing see Importing classes and Using packages in Using ActionScript in Flash ...
Страница 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Страница 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Страница 402: ...402 Chapter 2 ActionScript Language Reference See also LocalConnection connect LocalConnection send ...
Страница 463: ...Microphone setRate 463 See also Microphone rate ...
Страница 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Страница 471: ...Microphone silenceTimeOut 471 silenceLevel_pb label Activity level inactive See also Microphone setSilenceLevel ...
Страница 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Страница 518: ...518 Chapter 2 ActionScript Language Reference See also MovieClip globalToLocal MovieClip localToGlobal ...
Страница 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Страница 535: ...MovieClip hitTest 535 See also MovieClip getBounds MovieClip globalToLocal MovieClip localToGlobal ...
Страница 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Страница 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Страница 639: ...NetStream play 639 See also MovieClip attachAudio NetStream close NetStream pause Video attachVideo ...
Страница 649: ...Number 649 See also NaN Number class ...
Страница 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Страница 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Страница 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Страница 847: ...System security allowInsecureDomain 847 See also System security allowDomain System exactSettings ...
Страница 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Страница 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Страница 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Страница 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Страница 1104: ...1104 Appendix Deprecated Language Elements ...