976
Chapter 2: ActionScript Language Reference
TextSnapshot.setSelected()
Availability
Authoring: Flash MX 2004.
Playback: SWF files published for Flash Player 6 or later, playing in Flash Player 7 or later.
Usage
my_snap
.setSelected(
from:Number
,
to:Number
,
select:Boolean
)
: Void
Parameters
from
An integer that indicates the position of the first character of
my_snap
to select. Valid
values for
from
are
0 through
TextSnapshot.getCount()
- 1. If
from
is a negative value, 0 is used.
to
An integer that is 1+ the index of the last character in
my_snap
to be examined. Valid values
for
to
are 0 through
TextSnapshot.getCount()
. The character indexed by the
to
parameter is
not included in the extracted string. If this parameter is omitted,
TextSnapshot.getCount()
is
used. If this value is less than or equal to the value of
from
,
from+1
is used.
select
A Boolean value that specifies whether the text should be selected (
true
) or
deselected (
false
).
Returns
Nothing.
Description
Method; specifies a range of characters in a TextSnapshot object to be selected or deselected.
Characters that are selected are drawn with a colored rectangle behind them, matching the
bounding box of the character. The color of the bounding box is defined by
TextSnapshot.setSelectColor()
.
To select or deselect all characters, pass a value of 0 for
from
and
TextSnapshot.getCount()
(or
any very large number) for
to
. To specify a single character, pass a value of
from+1
for
to
.
Because characters are individually marked as selected, you can issue this command multiple
times to select multiple characters; that is, using this command does not deselect other characters
that have been set by this command.
The colored rectangle that indicates a selection is displayed only for fonts that include character
metric information; by default, Flash does not include this information for static text fields. In
some cases, this behavior means that text that is selected won’t appear to be selected onscreen. To
ensure that all selected text appears to be selected, you can force the Flash authoring tool to
include the character metric information for a font. To do this, add a dynamic text field that uses
that font, select Character Options for that dynamic text field, and then specify that font outlines
should be embedded for at least one character. It doesn’t matter which characters you specify, nor
even if they are the characters used in the static text fields in question.
Example
The following example illustrates how to use this method. To use this code, place a static text field
containing the text “TextSnapshot Example” on the Stage.
Содержание FLASH MX
Страница 1: ...ActionScript Language Reference ...
Страница 20: ...20 Contents ...
Страница 24: ...24 Chapter 1 Introduction ...
Страница 39: ... logical AND 39 See also logical NOT inequality strict inequality logical OR equality strict equality ...
Страница 145: ...Button onKeyDown 145 See also Button onKeyUp ...
Страница 186: ...186 Chapter 2 ActionScript Language Reference See also Camera onActivity Camera setMotionLevel ...
Страница 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch ...
Страница 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while ...
Страница 329: ...import 329 For more information on importing see Importing classes and Using packages in Using ActionScript in Flash ...
Страница 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader ...
Страница 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here ...
Страница 402: ...402 Chapter 2 ActionScript Language Reference See also LocalConnection connect LocalConnection send ...
Страница 463: ...Microphone setRate 463 See also Microphone rate ...
Страница 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel ...
Страница 471: ...Microphone silenceTimeOut 471 silenceLevel_pb label Activity level inactive See also Microphone setSilenceLevel ...
Страница 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener ...
Страница 518: ...518 Chapter 2 ActionScript Language Reference See also MovieClip globalToLocal MovieClip localToGlobal ...
Страница 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal ...
Страница 535: ...MovieClip hitTest 535 See also MovieClip getBounds MovieClip globalToLocal MovieClip localToGlobal ...
Страница 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart ...
Страница 623: ...NetConnection class 623 See also NetStream class Video attachVideo ...
Страница 639: ...NetStream play 639 See also MovieClip attachAudio NetStream close NetStream pause Video attachVideo ...
Страница 649: ...Number 649 See also NaN Number class ...
Страница 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent ...
Страница 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor ...
Страница 788: ...788 Chapter 2 ActionScript Language Reference See also private public ...
Страница 847: ...System security allowInsecureDomain 847 See also System security allowDomain System exactSettings ...
Страница 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width ...
Страница 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement ...
Страница 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString ...
Страница 1070: ...1070 Chapter 2 ActionScript Language Reference ...
Страница 1104: ...1104 Appendix Deprecated Language Elements ...