User Guide
Leviton MLC 16D Motorized Lighting Controller
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Overview
With the MLC 16D Motorized Lighting Controller you can control up to 16 different
fixtures. You can control any fixture that uses DMX512 as its control signal. A rich
Device Definition Language (DDL) enables virtually any fixture personality to be
defined. Many popular personalities have already been defined within the
console's nonvolatile flash memory. Using either the 3.5" floppy disk drive or the
RS-232 port, you can download personalities from the 3.5" floppy disks provided
with the console. As new definitions become available, you can download them
from our Web site (www.nsicorp.com).
This User Guide contains information about MLC 16D features, and instructions
for recording and editing, and configuring the console.
Playback involves three types of memories:
•
Scenes.
Static memories that can be recalled at any time to set the look of the
stage or to modify a portion of it.
•
Patterns.
Linked memories that include fade, delay, and hold times. As with a
scene, the pattern can control the whole stage or just parts of it. For example,
one pattern can control color while another running at the same time can
control pan and tilt.
•
Shows.
Patterns linked together to form complex events that can be activated
with the press of a single button. Shows can be run through one sequence or
loop continuously.
Fixtures, groups, scenes, patterns, and shows can be layered in different
combinations to create various looks.
Fixtures
To activate a fixture press one of the 16
Fixture
Select
buttons; the LED above
the button lights green if there is a fixture assigned to that location. When you
hold down the button the LCD display shows the name of the fixture personality.
Once active, the LCD display shows the traits of the personality assigned to each
Fixture
button, four at a time, along with their current values. To modify a trait,
turn the corresponding Modify wheel. Turn the wheel clockwise to increase
values, and counterclockwise to decrease values.
Most fixtures have more than four traits. Press the
More
button to show the next
set of traits on the LCD display.
The
More
button only cycles through traits in one direction.
Traits can be assigned to either axis of the joystick; pan and tilt are commonly
assigned with this feature. If this is the case, these traits are not displayed on the
LCD display and are modified whenever the joystick is operated. The current value
of the trait is shown below the trait name. If the value on the channel is not a
defined value for that trait, the value is displayed between the greater than and
less than signs (< and >). If the fixture has control of the channel the trait
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