Programming Your PC2R
The KB3 Editor
4-15
The KB3 Editor
In the KB3 Editor, you have access to the parameters that affect the sound of the current KB3
program. These parameters are described beginning on page 5-6. KB3 parameters are different
from Internal Voices parameters, but otherwise, editing KB3 programs is much like editing
Internal Voices programs.
KB3 Program Structure
KB3 programs are significantly different from the programs in Internal Voices mode. Instead of
sample playback and waveform synthesis, KB3 programs use oscillators to emulate the tone
wheel sound of the Classic Hammond™ B-3 organ. The oscillators start running as soon as you
select a KB3 program, so there are always voices available—there’s no note stealing, which
occurs in Internal-Voices programs when you exceed the polyphony limit.
Because of their unique structure, KB3 programs don’t have multiple layers. They’re effectively
a single layer with unlimited polyphony (although if you’re using a KB3 program in a setup, the
KB3 program reduces the polyphony available for the other programs in the setup). You’ll also
notice that the program IDs for the factory KB3 programs are organized in increments of eight.
This is simply to make it convenient to select KB3 programs with the front-panel buttons of the
PC2 keyboard model.
Editing the Percussion Parameters
When editing the percussion parameters, you must have percussion enabled in order to hear the
effects of your edits. Similarly, the
combination
of percussion effects you want to edit must be
active as well. For example, if you want to hear the effect of editing the Perc Ld/Fast parameter,
you have to have both the high-volume and fast-decay effects activated.
The zone buttons control which of the effects are active. The
Zone 1
,
Zone 2
, and
Zone 3
buttons
control the combination of Loud/Soft (Volume) and Fast/Slow (Decay) parameters. The Pitch
parameters—activated by the
Zone 4
button—are independent of the others, but being able to
hear edits to the Low Harm and High Harm parameters depends on having the low-pitch or
high-pitch effects activated. The following table illustrates how the Loud/Soft and Fast/Slow
parameters interact—that is, which effects must be active in order for you to hear the differences
resulting from editing the corresponding parameters.
Zone 1
Status
Zone 2 Status
(Volume)
Zone 3 Status
(Decay)
Corresponding Parameter
Group
Off
Irrelevant
Irrelevant
None (all percussion effects off)
On
Off
Off
Sft/Slow
Off
On
Sft/Fast
On
Off
Ld/Slow
On
On
Ld/Fast