What is KDFX
Controlling KDFX
1-7
Normal Studio Structure
Many of the Studios provided in ROM follow an overall organizational plan, which uses
KDFXÕs resources efÞciently and clearly. While by no means are you required to follow this
structure when creating your own studios, you might want to get familiar with it, and see how
KurzweilÕs own engineers have approached the issue of organization for the Studios in ROM.
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Inside the ROM Programs and Setups, each of the outputs KDFX-A through KDFX-D are
assigned based on the type of effects processing that would most likely be appropriate for
the sound on that layer or Program.
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Input A/FXBus 1 contains a relatively simple reverb with a low Size requirement.
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Input B/FXBus 2 contains an effect which does not increase the ÒlengthÓ of the sound (i.e.,
not reverb or delay), which could include chorus, ßange, distortion, pitcher, EQ, etc.
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Input C/FXBus 3 contains effects which take up lots of time, such as delays, and delays
with reverb.
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Input D/FXBus 4 is dry.
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The AUXFX Bus contains a larger reverb (Size:3), a compressor, or a graphic EQ.
Software Organization
Like K2500 Programs, the software user interface of a Studio is organized in a Òtop-downÓ
fashion: A Studio is an ÒObjectÓ in K2500 terms, and the FX Presets within a Studio are also
Objects, ÒdependentÓ to the Studio, the way a Keymap is to a Program. Studios and FX Presets
that are modiÞed or created by the user are stored in Program RAM. A Studio contains up to
Þve FX Presets. The same way that one Keymap can be used in multiple Programs, a particular
FX Preset can be used in multiple Studios.
Like ROM Samples in the K2500, KDFX Algorithms are stored in ROM and are unchangeable.
Each FX Preset contains one algorithm. Just as you can use the same Sample in more than one
Keymap, you can use the same algorithm in as many FX Presets as you like. Although you
cannot modify Algorithms, additional KDFX Algorithms will be available from Kurzweil on
disk, which can be loaded into KDFX.
To get inside a Studio, you use the
Edit
button to reveal the input/EQ, FX Presets, and output
pages. To get inside an FX Preset, use the
Edit
button to access the Algorithm that the FX Preset
uses, and its associated parameters.
To leave the FX Preset editor, press
Exit
. If you have made any changes, you will be prompted
to Save the new FX Preset. Then to go back to the StudioÕs main page, press
Exit
again. If you
have made any changes in the other parameters in the Studio, or in the name or number of the
FX Preset, you will be prompted to Save the new Studio.
Controlling KDFX
Studios can be called up from the K2500 front panel or, like the original K2500 Internal Effects,
they can be assigned to speciÞc K2500 Programs or Setups. If you set the
FX Mode
parameter
on the K2500Õs Effects mode page to ÒProgramÓ, ÒSetupÓ, or ÒAutoÓ, then changing a Program
(if the current channel agrees with the FX Channel) or Setup will select the Studio associated
with the new Program or Setup. Of course, just as you can use the same Effect in multiple
Programs, you can use the same Studio in multiple Programs or Setups. Setting FX Mode to
ÒMasterÓ means that the Studio will not change with the Program or Setup.
Studio parameters are set in the Studio editor. They initially are given Þxed values, but they can
be also be controlled in real-time by a wide range of control of sources, including K2500 on-
board wheels, sliders, and ribbons; various internal software functions; and external MIDI
commands like those coming from a sequencer or a dedicated controller.
Содержание KDFX
Страница 56: ...Inside KDFX Saving Studios and other objects 3 24...
Страница 76: ...Real time Control of KDFX KDFX in Auto Mode 4 20...
Страница 94: ...Using the Algorithms FXMod Diagnostic 5 18...
Страница 104: ...Special Topics Using the Internal Effects 6 10...
Страница 118: ...KDFX Objects KDFX Studios Appendix A 14...
Страница 154: ...KDFX Controller Assignments in Programs Setups Appendix B 36...
Страница 158: ...System Exclusive Control of KDFX Parameters Appendix C 4...
Страница 164: ...Index 6...