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Program Edit mode
15. RENAME (Program name setting)
Here you can modify the name of a program. The name can consist of up to 10 characters.
Use the
〈
CURSOR
〉
switches to move between character locations, and use the
〈
VALUE
〉
switches or
〈
VALUE
〉
slider to change the character at that location. You can also use the assignable sliders and switches as fol-
lows.
AL1 slider:
Select uppercase alphabetical characters
(26 types)
AL2 slider:
Select lowercase alphabetical characters
(26 types)
AL3 slider:
Select numerals (10 types)
AL4 slider:
Select symbols (34 types)
AL1 switch: Convert the lowercase character at the
cursor to uppercase
AL2 switch: Convert the uppercase character at the
cursor to lowercase
AL3 switch: Delete the character/numeral/symbol at
the cursor location
AL4 switch: Insert the previously-deleted character at
the cursor location.
16. WRITE (Write a program)
The settings for parameters 1 to 13 and 15 of a program that
you edited can be written (stored) into the program number
that you specify.
Select a program number, move the cursor to “OK?,” and press
〈
+1/YES
〉
. The display will ask “Are You
Sure OK?” so press
〈
+1/YES
〉
again. The data will be written, and the display will indicate “Completed.”
Range of settings
A01 to D16
Before you attempt to write data into memory, remember to turn “OFF” the Global mode page 12
〈
PROG
PROTECT
〉
setting. ( p.30)
You are free to choose any writing destination, but we suggest that you write the data into a program number of the
same type, so that the sounds printed on the front panel match the sounds that are actually in memory.
When you write data, the program that previously occupied that memory will be erased.
Available characters