Dear Fellow Chess Player.
When computers were first invented just four decades
ago few people realized that mankind was witness to
the most important single development of our time.
Today computers have become freely available and in
a few years there will be a computer in almost every
household.
Saitek has asked me to write a few words to welcome
you to the world of chess playing computers. I have
been personally associated with the company since
1983 and can therefore speak about its products from
experience.
Until recently chess computers were regarded as
simple toys which would never be capable of providing
serious opposition for the enthusiast. The rapid
advance of technology and programming skills has
certainly changed that. Today chess computers have
become an accepted part of the chess world, serving
not only to introduce new players to the world's finest
game but also encouraging them to take part in
tournaments against human opponents. Chess
computers can teach you all the basics of the game
and keep up with you even if you go on to become a
top club player.
Saitek. a Swiss-led company, has been at the forefront
of this development and has been responsible for many
of the most interesting innovations. I look forward to a
long and productive relationship with Saitek and with
you who have chosen their computers.
I wish you enjoyment and satisfaction from your Saitek
chess computer — and who knows, maybe we'll meet
in combat across the chessboard in the future!
Garry Kasparov
World Champion
Index
Keys, Lights and Features
1.
Introduction
1.1
Learning chess the easy way
2.
Getting started
2.1
How to move your pieces
2.2
How the computer moves
2.3
Special moves
2.4
Capturing “en passant"
2.5
Illegal moves
2.6
Check. Mate, and Draw
2.7
Taking back moves
2.8
Changing sides
2.9
New game
2.10 Game memory
3.
Levels of skill
3.1
Handicap level
3.2
Casual levels
3.3
Tournament levels
3.4
Special levels
3.5
Analysis
3.6
Problem chess
3.7
Instantaneous replies
3.8
Interrupting the thought process
4.
Advanced features
4.1
Non Auto
4.2
The computer as a referee
4.3
Information from the computer
4.4
Advice from the computer
4.5
Verifying the board position
4.6
How to change the board position
4.7
Setting up a special position
5.
Coaching facilities
5.1
Coach level G: Normal games
5.2
Coach level F: Half coach
5.3
Coach level E: Full coach
5.4
Coach level H: Silent
5.5
Summary of coach levels
5.6
Special study games
6.
Technical details
6.1
The ACL key
6.2
Care and maintenance
6.3
Technical specifications
6.4
Troubleshooting guide
7.
Summary of all functions
1
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