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1 Getting Started
This chapter introduces Intergraph’s RealiZm graphics accelerators, and provides information
on getting started using an Intergraph 3D graphics workstation equipped with a RealiZm
graphics accelerator.
RealiZm Graphics Accelerators
RealiZm Z10, Z13, Z25, and V25 are high-performance, OpenGL-based, 3D graphics
accelerators that include rasterization, optional texturing, and (for Z13, Z25, and V25)
optional geometry acceleration:
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Z10 includes 12 MB of frame buffer memory and supports resolutions up to 1 Mpixels
(1152 x 864).
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Z13 includes 16 MB of frame buffer memory and supports resolutions up to 1.3 Mpixels
(1280 x 1024).
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Z25 includes 32 MB of frame buffer memory and supports resolutions up to 2.5 Mpixels
(1824 x 1368).
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V25 includes 32 MB of frame buffer memory and supports resolutions up to 2.5 Mpixels
(1824 x 1368). Texture processing is 20 percent faster than Z25.
RealiZm Features and Functions
RealiZm graphics accelerators are used in Intergraph’s TDZ workstations. These graphics
accelerators offer many advanced features and functions, including the following:
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Hardware support of Windows NT graphics (both GDI and OpenGL graphics operations)
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Gouraud shading support and antialiased vector support
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12 MB (Z10), 16 MB (Z13), or 32 MB (Z25 and V25) of frame buffer memory
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Industry-standard Peripheral Component Interconnect (PCI) bus interface with high-speed
direct memory access (DMA) engine
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84 video planes (Z10) or 90 video planes (Z10-T)
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128 video planes (Z13, Z25, and V25)
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Support of industry standard multi-sync monitors
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