10
Play in a clockwise direction. The player who can croak the loudest begins.
Turn over the top portrait tile in the card stack: The castle resident on the
card has let their ball-shaped item fall out of the window and asks the
climbing frog to bring it back to them. You help the frog do this.
The game consists of 2 phases:
1. Finding the castle residents behind the window shutters
2. Returning items to the castle residents
Game phase 1:
Finding the castle residents behind the window shutters
Which window shutter is the castle resident behind now?
Take the window tile behind which you think the castle resident depicted
on the portrait tile is hidden, and turn it over.
Is it the same castle resident?
•
No,
unfortunately it is
not this
castle
resident. Turn the window tile over again
and place it in a
different empty
win-
dow frame. Then the next child turns over
a window tile and tries to find the castle
resident.
•
Yes,
it
is this
castle resident. Place the
castle resident back in the window facing
out. Now it‘s time for game phase 2.
Game phase 2:
Returning items to the castle residents
= use the frog to balance the ball up to
the castle resident
Did you find the correct castle resident? Place
the frog in front of the throne in front of the
castle tower. Then take the ball that match-
es the color of the one the castle resident is
holding from the castle pond, and place it on
the frog‘s head. Take a ball at the end of the
string in each hand.
Attention timekeeper!
The player to the left receives the hourglass and places it in front of them.
They are the timekeeper in this round, and have the special task of keep-
ing an eye on the hourglass while the frog balances its way up to the
pictured castle resident. When they give the starting signal “Castle Climb-
ing Frog“ they turn the hourglass over and you can start balancing. The
timekeeper needs to pay close attention and call out “stop“ when the
time is up (of course the other children can help remind them).
Tip:
If you are new to the game or are playing with younger play-
ers then we initially recommend playing without the hourglass and
timekeeper.
Did you manage to get the castle resident their item (= ball)
back in time?
• No! Then unfortunately you didn‘t
manage to return the item to the
castle resident!
If your time is up, or you lose the ball
into a different hole in the castle wall,
or it falls out forwards or it gets lands
in another hole, then turn the window
tile with the castle resident on it over
so that the window shutter closes the
window again. Take the portrait tile out
of the game.
• Yes! The castle resident is happy to
have their item back!
The ball landed under the window with
the matching castle resident safely and
on time. As a reward you receive the
portrait tile of the castle resident. Turn
the window tile with the castle resident
on it over so that the window shutter
closes the window again.
Nudge the ball out of the hole in the back of the game board and place
it back in the castle pond.
Then the next child takes a new portrait tile and places it face-up in front
of the castle. A new round (phase 1) begins, with the search for the next
castle resident.
END OF THE GAME
The game ends when the last portrait tile has been awarded to the frog
helpers. The child with the most portrait tiles wins. If there is a tie all chil-
dren with the highest number of portrait tiles win together.
Tips:
Games can be made shorter:
By removing a number of portrait
tiles from the game, after shuffling them, before the game begins.
Games can be made more difficult:
By removing some or even all of the
puzzle elements from the castle tower,
this opens additional holes in the castle
tower. If you later want to play an eas-
ier variant with less holes then you can
simply press the puzzle elements back in
and close up the holes. You can use the
printed-on symbols to assign the puzzle elements to the right spots.
How to play basic game: