D-160 Owner's Manual (Punch In/Out)
83
2-2. Punch In/Out Take (manual Punch In/Out)
1. Locate the point just before the punch in point and play back the data.
2. Play the guitar while listening to the playback.
3. Press the foot switch once at the punch in point, and press it again at the
punch out point.
When you finish punch out recording, the D-160 will quit recording mode.
REHEARSAL LED
TAKE LED
RECORD button LED
PLAY button LED
PLAY LED will light up
PLAY LED will light up
3
Blink
3
Light up
3
Blink
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Take mode (manual Punch In/Out)
Only Track 3 enters INPUT monitoring
status. (Unlike in Rehearsal mode, the
D-160 will record data.)
All tracks are under REPRO
monitoring status.
Both LEDs will go off
Both LEDs will go off
Both LEDs will go off
RECORD LED will light up
PLAY LED will light up
<Hints>
When you are rehearsing over and over, an effective time-saver is to use
the Auto Return function along with the Auto Play function.
As shown in the diagram below, specifying the Start and End points for
the Auto Return and Auto Play functions allows you to easily rehearse as
many times as you like. In this way, you can pay more attention to the
recording level and your own performance. Refer to pages "71" for more
information on setting the Start/End points for the Auto Return/Auto Play
functions.
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AUTO RTN START point
AUTO RTN END point
Rehearsal will be repeated automatically as many times as you
to make it easier to adjust the recording level.
PUNCH IN point
PUNCH OUT point
PUNCH IN point
PUNCH OUT point
Press the foot
switch again.
Press the foot
switch once.
RECORD TRACK display
All tracks are under REPRO
monitoring status. Refer to
"Caution after Punch Out" for
details.
PLAY
PLAY
PLAY
RECORD