User Guide Algorithms
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The Algorithms
’s 12 Algorithms are the basis for all of its Presets. Each Algorithm employs a unique
signal processing structure to achieve its effect and each Algorithm has a unique set of
control parameters associated with it. Some of
’s Algorithms are designed to simulate
the sound of real-world enclosures and devices like halls and rooms and plates and springs.
Other Algorithms are designed to creatively combine reverb effects with other signal
processing functions such as tremolo, modulation, distortion, pitch change, resonance and
reversal to create unique effects well beyond the confines of simple reverb.
You can access
’s 12 Algorithms using the Encoder. Simply press and release the
Encoder. The Algorithm LED will light and the Billboard will display an Algorithm name. Turn
the Encoder to scroll through the 12 Algorithms. When you stop scrolling the displayed
Algorithm will load. After a few seconds of inactivity, the Algorithm LED will turn OFF and
will revert to normal Preset or Play mode.
Unlike Presets, the Algorithms are ‘hard-wired’ and cannot be overwritten or erased. This is
important because it gives you access to all 12 Algorithms even if you have overwritten all of
the Presets. In other words, even if you have programmed all 100 Presets based on Spring,
the other 11 Algorithms are accessible by simply pressing, releasing and turning the Encoder.
The following describes each Algorithm and its Control Parameters. For each control
parameter the knob legend, the parameter display name and a brief description is shown.
Hall
The Hall Algorithm simulates the sound of large enclosed spaces. Hall offers flexible control
of a 3-band crossover reverb network. There are independent decay controls for the low and
high band, as well as independent level controls for low, mid, and high band. This is the go-
to Algorithm for beautiful realistic spaces or for reverb sounds just beyond the boundary of
realism.
Mix – [MIX]: wet/dry mixer, 100% is all wet signal
Decay – [DECAY]: master decay in seconds or note-based in Tempo Mode
Size – [SIZE]: hall size
Delay – [PDLY]: pre-delay in milliseconds or note-based in Tempo Mode
Low – [LOW-LVL]: boost/cut of LOW reverb with cut-off at 300 Hz, -100 effectively cuts all of
the low band reverb
High – [HI-LVL]: boost/cut of HIGH reverb with cut-off at 1500 Hz, -100 effectively cuts all of
the high band reverb
Contour – [MID-LVL]: boost/cut of MID reverb (between 300 and 1500 Hz), -100 effectively
cuts all of the mid band reverb
FXMIX – [MOD-LVL]: increases random modulation of reverbs
Ynob – [HIDCY]: decay of HIGH reverb, scales the [DECAY]
Xnob – [LODCY]: decay of LOW reverb, scales the [DECAY]
Содержание Space
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