75
Modes Page
ESQ-M – Musician's Manual
2.
MONO
In
MONO mode
the
ESQ 1
behaves like a classic one-voice Monophonic synth. It is useful
with lead-type sounds where chords are not necessary or desirable. With
MONO mode
ON,
only one note can be played at a time. Priority is given to the
last note
played -- even if
another note is being held down, the most recent note you play will sound. However, the
envelope will not be re-triggered by striking a key as long as any other key is held down.
Mono mode
on the
ESQ 1
does not stack all eight voices on one key -- only one voice plays.
3.
SYNC
Syncs the phase of
Oscillator
2 to that of
Oscillator 1.
In other words, whenever OSC 1
finishes playing one complete cycle of its waveform and begins another, OSC 2 will reset to
the beginning of its cycle, whether the previous cycle is complete or not.
This produces the popular "Hard Sync" effect, which can be similar to a Filter sweep. The
effect is most noticeable when the Frequency of
Oscillator
2 is varied, or modulated.
NOTE: The next two Parameters (#4,
[RST
VC] VOICE Restart, and #5,
[RST ENV]
ENVELOPE Restart) affect only what happens
when you play the same note twice
in
succession.
4.
RST VC --VOICE Restart
When ON:
If the same key is restruck before the note has died away, it will be assigned the
same Voice that was previously playing it. That Voice will be 'stolen' to play the new note.
This is fine for many sounds, such as piano, but it can be annoying with others, especially
sounds with long
Attack or Release times, like strings, where you don't necessarily want a note
to abruptly disappear just because you have played the same note again.
When OFF:
If a key is restruck before the note has died away, a new Voice will be assigned to
it, and the first Voice will continue to play. If there are already two Voices playing that note, the
older of the two is 'stolen'. (Two Voices will alternate playing the note if it is struck
repeatedly.) As mentioned above, for sounds with long Attack or Release times (such as long
filter sweeps, etc.) this is often better.
5.
RST ENV --ENVELOPE Restart.
When ON: If the same key is restruck, all four Envelopes will reset, and start their cycles at
Zero level.
When 01-1-:
Each Envelope will start its cycle at its present level, regardless of what that level
is, when the same note
is played again.
It will then take
TIME 1
to reach
LEVEL 1,
whether the new ramp is in the same direction (up or down) as the original attack segment or
not. In other words, each Envelope behaves normally, except that its Starting Level,
normally Zero, becomes whatever Level it was at when the key was restruck.
6.
RST OSC --Oscillator (Waveform) Restart
When ON:
All three Oscillators are halted before the start of a sound, and are restarted together
when a key is struck, so that they will start out playing in phase with each other. Any phasing,
or "beating" between the oscillators (due to detuning, etc.) will be the same each time a key is
struck.
When OFF:
The Oscillators are not stopped before a new note is played, but continue to play.
Therefore the relative phase of the Oscillators will be unpredictable. This will tend to randomly
vary the phase shift and tonal characteristics of the sound.
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