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Procussion operation manual
PROGRAMMING PROCUSSION
CHANNEL RIPOFF
In very rare instances you may encounter what is commonly known as
“channel ripoff”. When Procussion uses up all its 32 channels and needs
more, it steals a channel from the key that has been held the longest.
Because percussion sounds are generally so short and because 32 instru-
ments are almost never played all at once, the “ripoff” effect would
probably only occur when using Procussion in multi-timbral mode. Since
Procussion dynamically allocates channels as needed, to eliminate ripoff
you must either, play fewer notes, or use simpler stacks (ones without all
four layers used).
USING EXTERNAL PROCESSING
Don’t be afraid to use external processing on specific sounds if you feel the
urge. The submix sends and returns on Procussion are there for a reason.
In many instances a bit of reverb or EQ will be just the thing a drum stack
needs to give it a distinct identity. By dedicating a multi-effects box to a
submix out/in, you can open up a whole new world of possibilities by
effecting only those drums you have routed through the submix.
SUB 2
SUB 1
MAIN
L
L
L
R
STEREO
MONO
OUTPUTS
R
R
Ring
Tip
Equalizer
Ring
Tip
Ring
Tip
Stereo
Reverb Unit
Channel Ripoff
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