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Procussion operation manual
PROGRAMMING PROCUSSION
ON YOUR OWN
In the course of these exercises you have hopefully learned a little about
programming a Procussion Stack. You can experiment as much as you
want and when you come up with something good, save it to one of the
empty kit locations. Feel free to try out all the other parameters that we
did not cover such as the Footswitches and other Super-Switch modes.
Simply trying out the various functions will remove a lot of the mystery
associated with them. Procussion is an extremely powerful tool which
will do a lot of things that no one has even thought of yet. Dig in and
discover them yourself.
PROGRAMMING TIPS and IDEAS
●
Use the Stack Select screen in the Edit menu to monitor which stacks
you are playing. This is also a quick way to temporarily disable MIDI
program changes.
●
Routing Velocity to Sound Start with a negative amount will remove
the Attack portion of the drum when played softly, simulating the
effect of an actual drum head.
●
Remember that the center of the Zone is always the original pitch of the
Stack (usually C), so you may have to retune the stack using the Zone
Tune function when creating tuned instruments such as Marimbas.
●
Key Number can be routed to control Pitch (+ or -) in order to change
the normal equal tempered tuning relationship between notes.
●
Remember that Sample Start, Tone, Attack and Pan Position are set at
the beginning of the note. Continuous controllers used after the start
of the note (such as pressure) will not have any effect.
●
In order to modify a Factory Stack, it must first be copied to a Custom
Stack location.
●
Interesting factory ROM stacks may be analyzed by first copying them
to RAM stack locations and then examining the various parameters.
Programming Tips
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