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Procussion operation manual
PROGRAMMING BASICS
42
Stack Block Diagram
KEY
NUMBER
TRIGGER
RATE
RANDOM
MIDI
CONTROL
A/B/C/D
PRESSURE
PITCH
WHEEL
LFO
Rate
Amt
STACK
Modulation Sources
INSTRUMENT LAYER 1
INSTRUMENT LAYER 2
INSTRUMENT LAYER 3
R
L
Hld
Volume
Envelope
Atk
Dcy
Level
DCA
Accent
INSTRUMENT LAYER 4
Instrument
Delay
Reverse
Tone
Pitch
Sample
Start
Wet Snare 2
VELOCITY
Pan
STACK BLOCK DIAGRAM
The diagram above shows the organization of a Procussion
Stack
. You
can think of a stack as a single sound, although it can be made up of up
to four different instruments.
"Stacking"
instruments, in combination
with the various modulation parameters can create almost unlimited
variations in the final sound.
At the stack level, a modulation source can control up to four destinations
or one destination can be controlled by up to four sources. The modula-
tion sources can be applied to an individual instrument layer or all four
layers simultaneously. The possible modulation routings are completely
flexible as shown in the example above.
Three of the modulation destinations, Tone, Sample Start, and Pan cannot
be dynamically varied during the course of the note. Their value is
"locked in" at the start of the sound. All the other destinations marked
with black arrows can be dynamically varied over time.
Modulation Sources:
Velocity
Key Number
Trigger Tempo (Rate)
Random
MIDI Control A/B/C/D
Pressure
Pitch Wheel
LFO
Destinations:
Pitch, Pitch 1/2/3/4
Volume, Volume 1/2/3/4
Accent, Accent 1/2/3/4
Attack, Attack 1/2/3/4
Hold, Hold 1/2/3/4
Decay, Decay 1/2/3/4
Pitch Env. Amount
Pitch Env. Amt 1/2/3/4
Pitch Env. Decay
Pitch Env. Dcy 1/2/3/4
Pan, Pan 1/2/3/4
Tone, Tone 1/2/3/4
Sample Start
Sample Start 1/2/3/4
LFO Rate, LFO Amount
■
Drum Kits may be
assembled using the
factory stacks or by
creating your own cus-
tom stacks. There are 8
custom stacks for each
kit in Procussion.
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