16
4
If as a result of all the previously described
steps the
Event Marker
ended up
on a different
field
than the one it was on at the beginning of
the active player’s turn, the effect of the field
must be resolved (this is the only moment in the
game when such a thing occurs):
•
yellow,
orange
or black field with the
symbol
– the player has to
play
the
top card from the appropriate
Forces Deck
,
moving the
Event Marker
the number of
fields complaint with the number of symbols
,
,
in the
top left corner;
Remember!
The card is played directly from the deck, not
from the player’s hand, which is why the ambush
symbols
are not taken into consideration.
•
yellow,
orange
or black field with the symbol
– the player has to draw the top card
from the appropriate
Forces Deck
and
keep it
in their hand;
Remember!
If there are ambush
or attack
symbols
present on the chosen card, their effect is
resolved according to the previously described
rules, moving the
Event Marker
the appropriate
number of fields.
• field with the symbol – the player must
discard one card from their hand;
• field with the
symbol – the player
must discard three cards from their hand;
• field with the
symbol – the player sets
the
Event Marker
aside, which means that it
won't be moved during the next player’s turn
regardless of the cards played and their effect.
When that player’s tun is over, the
Marker
should be placed back in its previous position
- from this moment it will move according to
general rules of the game.
Remember!
If the
Event Marker
moves to a new field as a
result of the settling of the previous field, the
new one is not resolved!
5
At the end of their round, the active player
discards the cards covering the
First Order
Leaders fields
to the
Discarded Cards pile
–
unless those are the
Rey, Poe or Finn cards
which stay on these fields till the end of the
game – and passes the dice to the following
player.
!
Содержание STAR WARS Conflict
Страница 1: ......