Overview
FM4, S6E2DH/S6E2DF/S6E2D5/S6E2D3 Series, 32-Bit Microcontroller, Graphic Driver User Manual, Doc. No. 002-04387 Rev. *A
25
4.5.3.2
Single buffered window
As double buffering requires more memory, it is worthwhile to consider whether a single buffer is sufficient for a
specific application. In this case care must be taken that rendering does not affect the part of the window that is
currently read by the display controller to avoid tearing. A simple technique is to do the rendering completely in the
blanking period of the display (as demonstrated in the Speedometer sample). A more sophisticated approach splits
the frame buffer into several regions and updates only the region that is currently not read by the display controller
(as demonstrated in the Chart sample).
See Synchronization API for details.
4.6 Error Reporting Overview
This API provides functions to configure the reporting of ERROR, WARNING and INFO messages. The level of
these messages can be specified per module.
See Error Reporting API for details.