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1-24. Use the ENTER button to move to the next step. Using the UP-DOWN buttons any step can be set, and its original
position can be reloaded with the RECALL button. If the edited sequence is ready, exit by pressing the ESC button. The
controller will seek confirmation prior to saving. After saving it will return to the sequence selection menu.
Copying sequences:
Sequences can be copied to free memories. This may be necessary if you wish to use multiple sequences which are slightly
different. In this case you would create the first sequence, then copy it to a free memory where you could modify it and then
save it.
First select the sequence which you like to copy and press the NEW button. Its led will blink and the bottom line of the
display will show the copied text. Select a free memory using the 1-16 buttons to where you wish to copy the event. The
display will show information about both source and destination. If you press the ESC button, the controller will step back
without copying. Pressing the ENTER button will confirm the copy.
5.4 Menu 4: Preset Editing
A preset is a lighting scene and may contain such information such as beam positions, colours, gobos and other effects. This
controller may store up to 72 different preset scenes which can be called in auto mode. The preset scene is built up by
channels. Preset scenes can also be used as colour macros.
The preset is a set scene, which can be run by pressing a button.
The 72 presets to be run by the controller can be created, edited or deleted in this menu.
The top line of the display shows the number of the selected preset and ‘OK’ caption if one exists or ‘free’ if one does not.
The bottom line displays the name of the preset if one has been entered.
Select a preset using the 1-24 buttons and the PAGE shift button. Press the ENTER button to move to preset editing mode.
The first step is to assign a name to the preset.
Assigning a preset name:
Create a name using the text keys as previously described in this manual. When finished, press the ENTER button.
Preset masking:
Now it has to be set which units you would like to take part in the preset scene. The units can be masked in and out with
buttons 1-24. The masked units are open and the others are closed, so very easy to identify the masked units on the stage. For
two seconds after pushing the button the unit name can be read in the lower line, then a star can be seen at the place of the
masked units.
One channel can be masked next way: Select the unit which contains the channel (1-24 button). Move the slider which can
control the selected channel to the top (over 50%) and on the display will appear also the info about channel name and
active mask info. If you move a slider under 50% then it will switch off from the preset scene mask. It is also possible to
switch all channel in mask with pressing F2 button. On the display appear the info: ALL CAHNNEL ON. If you like to make
a preset scene with only some channels it is reasonable to push F1 button (ALL CHANNEL OFF) and then switch on only
the wanted channels.
How get to know if a channel on or off in the mask? Press and hold FIXTURE button, and select a unit (1-24 button). Now
you have to move a slider, if you hold the FIXTURE button pressed then the channel mask state will not change only its status
will appear on the display.
After masking press the ENTER.