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:SEQuencer:STATe?
Syntax:
:SEQuencer:STATe?
Returns the current sequencer state. Possible return values:
•
STOPped
: sequencer is stopped
•
WAITing
: sequencer was started, but is still waiting for the start trigger
•
RUNNing
: sequencer is running
•
ERRor
: an error occurred (most likely due to an unstable clock or a sequence with too short
patterns)
Example query:
SEQ:STAT?
Example response:
RUNNing
:SEQuencer:STEP?
Syntax:
:SEQuencer:STEP?
Returns the sequence step currently being played. The first instruction in the sequence corresponds
to step 0.
If the sequencer is not running, –1 is returned.
Example query:
SEQ:STEP?
Example response:
5
:SEQuencer:CONDition
Syntax:
:SEQuencer:CONDition <IMMediate|TRIGgered>
Selects between immediate sequence start or triggered start. Only edges or levels at trigger module
inputs can trigger the sequence start.
If you need a sequence that triggers on a pattern, you can define a sequence that, for example, starts
with all-zeros, and branches to the main sequence on a pattern event.
Example command:
SEQ:COND IMM
:SEQuencer:CONDition?
Syntax:
:SEQuencer:CONDition?
Returns the currently selected sequence start mode.
Example query:
SEQ:COND?
Example response:
IMMediate
BIT-3000 User Manual
41