10
Correct: The caterpillar
may crawl to the yellow
flower.
Incorrect: The caterpillar
may only crawl to the
first orange flower. The
blue and white dice have
been rolled, as there is
another yellow flower
before the blue one,
whose colour wasn’t
rolled.
Correct:
The flower as a
joker helps you to
go another step.
Two caterpillars on one
flower.
As soon as the first cater-
pillar leaves the flower,
this flower is turned over.
The abandoned, over-
turned flower is now
ignored.
The caterpillar race can be very tough. So taking a break in friendly company comes in handy. So a
flower may also be occupied by several caterpillars at a time.
Note:
The flower and dice colours have nothing to do with the colour of the caterpillar. You have
rolled but there is no colour or joker that helps you to move your caterpillar? Then you can try
again. If this also doesn’t work, you must miss a turn unfortunately and you can try again in the next
round. Sit two caterpillars on a flower and leave the first caterpillar on the flower and turn it over.
This now only shows an eroded leaf. This position will not be available for the caterpillars coming
behind or for the butterfly’s return journey.
If you roll the flower (joker), you can set this joker at any flower, which brings the caterpillar one
step closer to the large flower.
The large flower at the end of the pretty flower path can only be reached, if you roll a flower joker or
the correct colour combination, in which yellow is included (a) for the large flower. Now find your
suitably coloured pair of wings and transform into a beautiful butterfly.