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3. Library is used to save the DLL file.
4. DOS Command stores at DOS Command function.
5. SDK Utility
The SDK Utility is a tool that will help the developer to complete the
development with the graphic transfer, impage process, and font editing.
Function:
1. BMP
Æ
Text
:
If the program needs the Disp_PutImage to show
a rectangle image, you can either use
Disp_GetImage to get the graphic source, or use
this function to generate an array buffer to save a
specific rectangle image. After Cut and paste
onto the *.c or *.h program file was done, then
use Disp_PutImage to import this array buffer data and the rectangle
graphic can be shown on the screen.
Firstly select the source Bitmap file (*.bmp) and target Text file (*.txt). Then
select BMP
Æ
Text button (T) to complete the process.
The source file must be Bitmap black/white non-compressed file, 128 x 64
pixels.
The target file is array buffer text file.
2. BMP
Æ
BMP Text
:
If the program needs the Disp_PutBitmap to show a rectangle Bitmap
image, you can either use the files in the disk as the graphic source, or use
this function to generate an array buffer to save a specific rectangle Bitmap
image. After Cut and paste onto the *.c or *.h program file was done, then
use Disp_PutBitmap to import this array buffer data and the rectangle
graphic can be shown on the screen.
Firstly select the source Bitmap file (*.bmp) and target Bitmap Text file
(*.txt). Then select BMP
Æ
BMP Text button (E) to complete the process.
The source file must be Bitmap black/white non-compressed file, 128 x 64
pixels.
The target file is array buffer text file.
3. Create Font File:
If using the font in 2 bits and the font in 1 bit not provided in the program,
Содержание PT-10
Страница 4: ...3 Keyboard Wedge 99 System 101 Power 102 Other 102 ...
Страница 13: ...12 6 Development Flow Chart ...
Страница 53: ...52 Returns No returns Notes ...