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5-28
Event Reference
PileOnAndLoop
Causes the LightCue to play a new cue simultaneously with other currently
playing cues. Up to 6 cues may be piled-on at one time. Each of the 512
channel values of each cue that is playing is compared against the corresponding
channel in the other playing cues, and the highest value is output. A separate
PileOn event is needed for each cue. Cues may be removed from a pile-on by
using the ClearCue event. As each cue ends, it is individually looped back to
the beginning.
Event Syntax
Event
Data1
Data2
PileOnAndLoop
Name of Port connected to
LightCue
Cue Number
ClearCue
Clears a cue from a currently playing pile-on.
Event Syntax
Event
Data1
Data2
ClearCue
Name of Port connected to
LightCue
Cue Number
Still
Stills playback at the current look. A subsequent
Play
command will restart
playback from the current look.
Event Syntax
Event
Data1
Data2
Still
Name of Port connected to
LightCue
Reset
Stops playback, holding the current look.
Event Syntax
Event
Data1
Data2
Reset
Name of Port connected to
LightCue
Содержание V+ series
Страница 2: ...User s Guide To Show Control by Alcorn McBride Inc...
Страница 7: ...Third Party Equipment 18 3 Index 19 1...
Страница 8: ......
Страница 14: ...1 6 Welcome...
Страница 28: ...3 14 Show Control Overview GoingToDayModeMsg ClearLine2Msg...
Страница 38: ...3 24 Show Control Overview...
Страница 82: ...4 44 WinScript User s Guide...
Страница 118: ......
Страница 144: ...6 26 Advanced WinScript Programming...
Страница 170: ...7 26 Application Notes...
Страница 220: ...13 8 DMX Machine Hardware Reference...
Страница 236: ...14 16 SMPTE Machine Hardware Reference...
Страница 254: ...15 18 Appendix A Adding User Defined Serial Protocols...
Страница 264: ......
Страница 268: ...18 4 Appendix D Available Accessories...