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Event Reference
5-27
E
ve
n
t
Ref
er
en
ce
ChasePlay
Plays a cue, jam-synced to SMPTE. If a chase offset is entered into
Data2
, and
a crossfade time is entered into
Data3
, the current look will crossfade into the
currently selected cue during the specified crossfade time - when the incoming
SMPTE timecode reaches the specified chase offset. This effectively overrides
the SMPTE start trigger embedded into a cue number when it is recorded. If no
cue is currently selected, an optional cue number may be placed in
Data2
, with
a corresponding chase offset placed in
Data3
, and a corresponding crossfade
time placed in
Data4
. If there is no currently selected cue and
Data2
does not
contain a valid cue number or chase offset, cue #1 is selected for SMPTE-
triggered playback without a crossfade.
Event Syntax
Event
Data1
Data2
Data3
Data4
ChasePlay
Name of Port
connected to
LightCue
Optional Cue
Number <or>
Chase Offset
HH:MM:SS.FF*
Chase Offset
HH:MM:SS.FF*
<or> Crossfade
Time
HH:MM:SS.FF*
No Parameter <
or> Crossfade
Time
HH:MM:SS.FF*
* Crossfade Time and Chase Offset should be in HH:MM:SS.FF, with leading zeros (e.g.
04:23:35.15).
FeedThrough
Patches the DMX Input to the DMX Output, without recording to a cue.
Event Syntax
Event
Data1
Data2
FeedThrough
Name of Port connected to
LightCue
PileOn
Causes the LightCue to play a new cue simultaneously with other currently
playing cues. Up to 6 cues may be piled-on at one time. Each of the 512
channel values of each cue that is playing is compared against the corresponding
channel in the other playing cues, and the highest value is output. A separate
PileOn event is needed for each cue. Cues may be removed from a pile-on by
using the ClearCue event.
Event Syntax
Event
Data1
Data2
PileOn
Name of Port connected to
LightCue
Cue Number
Содержание V+ series
Страница 2: ...User s Guide To Show Control by Alcorn McBride Inc...
Страница 7: ...Third Party Equipment 18 3 Index 19 1...
Страница 8: ......
Страница 14: ...1 6 Welcome...
Страница 28: ...3 14 Show Control Overview GoingToDayModeMsg ClearLine2Msg...
Страница 38: ...3 24 Show Control Overview...
Страница 82: ...4 44 WinScript User s Guide...
Страница 118: ......
Страница 144: ...6 26 Advanced WinScript Programming...
Страница 170: ...7 26 Application Notes...
Страница 220: ...13 8 DMX Machine Hardware Reference...
Страница 236: ...14 16 SMPTE Machine Hardware Reference...
Страница 254: ...15 18 Appendix A Adding User Defined Serial Protocols...
Страница 264: ......
Страница 268: ...18 4 Appendix D Available Accessories...