189
,,,,,,,,,,,,,,,,,
QQQQQQQQQQQQQQQQQ
¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢¢
XG ESSENTIAL EFFECT(XG required)
Same as LSB=0
XG OPTION EFFECT
PSR8000 Original EFFECT
* If the received value does not contain an effect type in the TYPE LSB, the LSB will be directed to TYPE 0.
* ( ) is the panel effect name.
< Table 1-11 > Effect Type List
TYPE MSB
TYPE LSB
DEC HEX
00
01
02
03 ... 07 08
09 ... 15 16
17
18
19
20
000
0
NO EFFECT
001
1
HALL1(Hall1)
HALL2(Hall5)
(Hall2)
(Hall3)
(Hall4)
002
2
ROOM1(Room5)
ROOM2(Room6)
ROOM3(Room7)
(Room1)
(Room2)
(Room3)
(Room4)
003
3
STAGE1(Stage3)
STAGE2(Stage4)
(Stage1)
(Stage2)
004
4
PLATE(Plate3)
(Plate1)
(Plate2)
005
5
NO EFFECT
:
:
:
015
F
NO EFFECT
016
10
WHITE ROOM(WhiteRoom)
017
11
TUNNEL(Tunnel)
018
12
CANYON(Canyon)
019
13
BASEMENT(Basement)
020
14
NO EFFECT
:
:
:
127
7F
NO EFFECT
REVERB TYPE
TYPE MSB
TYPE LSB
DEC HEX
00
01
02
03 ... 07 08
09 ... 15 16
17
18
19
20
000
0
NO EFFECT
001
1
NO EFFECT
:
:
:
064
40
NO EFFECT
065
41
CHORUS1(Chorus6)
CHORUS2(Chorus7)
CHORUS3(Chorus5)
CHORUS4(Chorus8)
066
42
CELESTE1(Celeste1)
CELESTE2(Chorus4)
CELESTE3(Celeste2)
CELESTE4(Chorus2)
(Chorus3)
(Chorus1)
067
43
FLANGER 1(Flanger5)
FLANGER 2(Flanger4)
FLANGER 3(Flanger1)
(Flanger2)
(Flanger3)
068
44
SYMPHONIC(Synphonic2)
(Symphonic1)
069
45
NO EFFECT
:
:
:
071
47
NO EFFECT
072
48
PHASER 1(Phaser)
073
49
NO EFFECT
:
:
:
086
56
NO EFFECT
087
57
ENSEMBLE DETUNE(EnsDetune)
088
58
NO EFFECT
:
:
:
127
7F
NO EFFECT
CHORUS TYPE
TYPE MSB
TYPE LSB
DEC HEX
00
01
02
03 ... 07 08
09 ... 15 16
17
18
19
20
000
0
NO EFFECT
001
1
HALL1(Hall1)
HALL2(Hall5)
(Hall2)
(Hall3)
(Hall4)
002
2
ROOM1(Room5)
ROOM2(Room6)
ROOM3(Room7)
(Room1)
(Room2)
(Room3)
(Room4)
003
3
STAGE1(Stage3)
STAGE2(Stage4)
(Stage1)
(Stage2)
004
4
PLATE(Plate3)
(Plate1)
(Plate2)
005
5
DELAY L,C,R(DelayLCR2)
(DelayLCR1)
(DelayLCR@T)
006
6
DELAY L,R(DelayLR)
(DelayLR@T)
007
7
ECHO(Echo)
(Echo@T)
008
8
CROSS DELAY(CrossDelay)
(CrossDly@T)
009
9
ER1(ER1)
ER2(ER2)
010
A
GATE REVERB(GateReverb)
011
B
REVERS GATE(ReverseGate)
012
C
NO EFFECT or THRU*
:
:
:
015
F
NO EFFECT or THRU
016
10
WHITE ROOM(WhiteRoom)
017
11
TUNNEL(Tunnel)
018
12
CANYON(Canyon)
019
13
BASEMENT(Basement)
020
14
KARAOKE 1(Karaoke1)
KARAOKE 2(Karaoke2)
KARAOKE 3(Karaoke3)
021
15
NO EFFECT or THRU
:
:
:
063
3F
NO EFFECT or THRU*
VARIATION TYPE(0~63)
*No effect when the effect connection is “system”; thru when “insertion”.
MIDI Data Format