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DUAL
EXTERNAL
LCD
MENUS
IN
SAFE MODE
ANGEL™ 4
DUAL EXTERNAL LCD MENUS IN SAFE MODE
–
ADVANCED MENU
HOPPER A ACTIVATION FEATURE
This allows the user to set the hopper (loader) activation point and can be set to activate
on the following;
A1 =Activates on every shot
A2 =Activates of a ROF of 2 shots or greater
A3 =Activates of a ROF of 3 shots or greater
A4 =Activates of a ROF of 4 shots or greater
TEMP FEATURE
This allows you to select Fahrenheit or Centigrade and monitors the environmental
temperature that the marker is exposed to.
VIBRATOR FEATURE
Should the game timer vibrator alarm function not be required this feature allows you to
disable the vibrator. The game timer will still function with the vibrator disabled but no
interactive alarms will activate.
TRIP FEATURE
This is a resettable shot counter that allows you to view the total number of shots you
have fired, and can be referred to at any stage, eg. per game, per day or per event.
BACKLIGHT FEATURE
This allows you to switch the display backlight on/off.
SEND IR FEATURE
This allows you to switch on the infra red transmitter and be capable of transmitting
infra red data to other ANGELS™. SEND IR will transmit the Game Timer and its alarms
information and will also switch on the vibrator and reset the trip meter.
ROF FEATURE
This will record your highest rate of fire achieved shooting your ANGEL™. The data is
constantly updated with the highest reading achieved should it exceed the previous
readings to ensure that you record the latest data. You can reset this when necessary.
MODE FEATURE
Where applicable, 12 modes of shooting may be selected. the firing modes listed below
are programmed in the ANGEL™ including 5 modes you may programme yourself using
the ANGEL™ IR Link.
• SEMI 1 with SENSi™ Activated
· This mode is Semi-Auto and has a
shorter
cycle time resulting in
higher
peak
achievable rates of fire.
This SEMI Mode works on the following principles:
· Should a ball be detected within the window of opportunity, the ANGEL™ will fire in
response to a trigger pull.
· Should a ball not be detected within the window of opportunity, the ANGEL™ will
not fire and wait a small time period for the ball to be present.
· This Mode will not allow the ANGEL™ to fire, unless a paintball is present, or arrives
during the window of opportunity. In such cases, it is necessary to release and re-
pull the trigger to initiate the next shot.
• SEMI 2 with SENSi™ Activated
· This mode is Semi-Auto and has a
shorter
cycle time resulting in
higher
peak
achievable rates of fire.
This SEMI Mode works on the following principles:
· Should a ball be detected within the window of opportunity, the ANGEL™ will fire in
response to a trigger pull.
· Should a ball not be detected within the window of opportunity, a small delay will
be added and the ANGEL™ will fire after this delay irrespective of whether or not a
paintball is present.
· This Mode carries a risk of chopping a paintball, but negates the need for a release
and re-pull of the trigger to initiate the next shot.
• SEMI 3 with SENSi™ Activated
· This mode is Semi-Auto and has a
longer
cycle time resulting in more
sustainable
rates of fire.
This SEMI Mode works on the following principles:
· Should a ball be detected within the window of opportunity, the ANGEL™ will fire in
response to a trigger pull.
· Should a ball not be detected within the window of opportunity, the ANGEL™ will
not fire and wait a small time period for the ball to be present.
· This Mode will not allow the ANGEL™ to fire, unless a paintball is present, or arrives
during the window of opportunity. In such cases, it is necessary to release and re-
pull the trigger to initiate the next shot.
• In certain countries local applicable laws or industry standards may mean
certain modes may not be enabled or allowed. Check with law enforcement
office, or local professional paintball venue.
m
WARNING
ADHERE STRICTLY TO THESE
AND ALL OTHER SAFETY
INSTRUCTIONS AND GUIDELINES