28
Enjoying Surr
ound Sound
Sound field information
Sound field
Effect
Notes
L
C
R
LS
RS
RS
LS
RS
LS
V.M.DIMENS.
1)
(VIRTUAL MULTI DIMENSION)
V. SEMI M.D.
1)
(VIRTUAL SEMI-MULTI
DIMENSION)
S. HALL
(SMALL HALL)
L. HALL
(LARGE HALL)
JAZZ
(JAZZ CLUB)
L. HOUSE
(LIVE HOUSE)
GAME
1)
“VIRTUAL” sound field: Sound field with virtual speakers.
Notes
• When you select S. HALL, L. HALL, JAZZ and L. HOUSE, no sound is output from the sub woofer if you select NORM. SP. and your
front speaker size is set to “LARGE”. However, sound will be output from the sub woofer if the digital input signal contains L.F.E.
signals.
• The effects provided by the virtual speakers may cause increased noise in the play back signal.
• When listening to sound fields that employ the virtual speakers, you will not be able to hear any sound coming directly from the
surround speakers.
Uses 3D sound imaging to create an array of virtual
surround speakers positioned higher than the listener
from a single pair of actual surround speakers. This
mode creates four sets of virtual speakers surrounding
the listener at approximately a 30° angle of elevation.
Uses 3D sound imaging to create virtual surround
speakers from the sound of the front speakers without
using actual surround speakers. This mode creates five
sets of virtual speakers surrounding the listener at a 30°
angle of elevation.
Reproduces the acoustics of a small rectangular concert
hall.
Reproduces the acoustics of a large rectangular concert
hall.
Reproduces the acoustics of a jazz club.
Reproduces the acoustics of a 300-seat live house.
Obtains maximum audio impact from video game
software.
Ideal for musicals and opera.
Great for rock or pop music.
Be sure to set the game machine to stereo
mode when using game software with
stereo sound capabilities.
Selecting a Sound Field
SIDE**
BEHIND**
L
C
R
LS
RS
RS
LS
SR
SL
L
C
R
LS
RS
SR
SL
RS
LS
L
C
R
SL
SR
RS
LS
RS
LS
MIDDLE**
** See
page 16