
13
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Operation Procedure: Start of Contest (When Contestant Awarded Waza-Ari Applies Osaekomi)
Operation
Timer
section
2nd timer
section
Section for
points, etc.
Action/Remarks
Display monitor
1
To start osaekomi timer
Osaekomi timer starts
counting.
2
When contestant awarded
waza-ari applies osaekomi
Osaekomi time is
changed to 20
seconds.
Full osaekomi time is indicated at lower
left corner.
3
When 20 seonds of
saekomi time has elapsed
(ippon), and contest is
ended.
Contest and
osaekomi timers stop
automatically with a
buzzer sound.
(Buzzer)
●
Operation Procedure: Start of Contest (When Osaekomi Continues after Contest Time is Up)
Operation
Timer
section
2nd timer
section
Section for
points, etc.
Action/Remarks
Display monitor
1
To start osaekomi timer
Osaekomi timer starts
counting.
2
Contest time is over.
Display shows the set
contest time, and
timer starts counting
from that time
(indicating total
contest time).
Buzzer does not ring,
and osaekomi timer
continues counting.
3-1
When 25 seconds of
osaekomi time has elapsed
(ippon), and contest is
ended
Contest and
osaekomi timers stop
automatically with a
buzzer sound.
(Buzzer)
3-2
When osaekomi is escaped
before osaekomi time has
elapsed, and contest is
ended
Osaekomi timer stops
counting, and contest
timer is stopped with
a buzzer sound.
(Buzzer)
●
Operation Procedure: Start of Contest
(Ex.: If “osaekomi” button is pressed 2 seconds after the contest time is over, osaekomi is
considered to have started at the same time as the contest was ended, and the osaekomi
timer starts counting.)
Operation
Timer
section
2nd timer
section
Section for
points, etc.
Action/Remarks
Display monitor
1
Contest time is over.
Osaekomi started at the
same time as contest was
ended.
(Button is pressed 2
seconds after end of
contest.)
Contest timer is
stopped automatically
with a buzzer sound.
Osaekomi is
considered to have
started at the same
time as contest was
ended, and osaekomi
timer starts counting.
(Buzzer)
*1. Even if osaekomi has started at the same time as the contest time was over and the timer was stopped
with a buzzer sound, “osaekomi” button is enabled for 5 seconds after the contest was ended, or
until button is pressed, whichever is earlier.