GAME DESCRIPTION
89
8
8
8-7 ACTION SEQUENCE CONTROLS
As the player progresses through the game they will encounter a series of mini games called “Action Sequence
Controls”
Tapping Action.
Some sequences will require the player to interact using the Start Button. Some sequences will require the
player to rapidly tap the button complete a circle. The faster you tap the button the more chance the player has
in completing the cirlcle.
Special Action
Some stages will require the player to carry out a“Special Action”. Players will be required to interact with the
Start Button to initiate a special action. In this example, players are required to press the Start Button to stop a
moving hexagon within the red hexagon frome.
If a player fails in these actions, it can sometimes result in increased difficulties for the agents in completing
their goal.
Summary of Contents for MISSION IMPOSSIBLE ARCADE
Page 126: ...VIDEO DISPLAY 115 11 OSD Structure...
Page 127: ...116 VIDEO DISPLAY 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Page 128: ...VIDEO DISPLAY 117 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Page 129: ...118 VIDEO DISPLAY 11 Info Menu Advance Setup Menu...
Page 140: ...LAMPS AND LIGHTING 13 129...
Page 141: ...13 LAMPS AND LIGHTING 130 13 2 LED LIGHTING STEP...
Page 142: ...LAMPS AND LIGHTING 13 131 13 3 LED LIGHTING OUTER CURVE...
Page 143: ...13 LAMPS AND LIGHTING 132 13 4 LED LIGHTING INNER CURVE...
Page 144: ...LAMPS AND LIGHTING 13 133 13 5 LED LIGHTING CONTROL PANEL...
Page 145: ...13 LAMPS AND LIGHTING 134 13 6 LED LIGHTING CONTROLLER...
Page 146: ...LAMPS AND LIGHTING 13 135 13 7 LED LIGHTING WOOFER...
Page 147: ...13 LAMPS AND LIGHTING 136 13 8 LED LIGHTING BILLBOARDS...
Page 148: ...LAMPS AND LIGHTING 13 137 13 9 PASSIVE INFA RED PIR...