EXPLANA
TION OF TEST
AND DA
TA
DISPLA
Y
105
9
9
NOTICE
When cabinets are linked, only MASTER(ID:1) can controle the setting of game assignments.
Client cabinet side(ID2) follows the maste cabinet setting, The client side can only set LANGUAGE, CON-
TROLLER REACTION and SWIPE CARD setting.
LANGUAGE
Cycles language of in-game tutorials and instructions
GAME DIFFICULTY
Determines game difficulty: VERY EASY, EASY, NORMAL*,
HARD, VERY HARD
REVIVAL
Determines whether an attack that deals damage to both
players causes game over for both players:
ON* – Only one of two players will receive game over
OFF – Both players receive game over
PLAYER1 CONTROLLER REACTION
Determines whether controller has shooting reaction:
ON* - solenoid in controller provides reaction
OFF – solenoid
PLAYER2 CONTROLLER REACTION
Determines whether controller has shooting reaction:
ON* - solenoid in controller provides reaction
OFF – solenoid
CONTINUE COUNTDOWN
Determines length of cONtinue timer (in seconds): 10, 20*,
30
LOBBY COUNTDOWN
Determines length of lobbty timer (in seconds): 10, 20*, 30
DAMAGED EFFECTS
Damage effect colour: RED*, BLACK, LIQUID
ENEMY BOOST
Determines the amount of damage players do to enemies:
OFF* – Normal damage
HARD – Medium damage boost
VERY HARD– Max damage boost
EASY - Less damage than normal
VERY EASY - Minmum damage
MIN GAME PLAY
Determines time length (in secONds) where players cannot
be killed after entering credit:60, 90, 120, 150*, 180, OFF
KIDS MODE
Determines whether player weapon is shown on screen:
OFF* – displays weapon on screen during game
ON – displays cabinet controler on screen during game
SELECT MISSION
Determines whether plays can select which stage to play:
ON* - players can choose stages themselves
OFF – players cannot select stages between missions
SUBTITLE
Determines if subtitle of voice lines is shown
ON* - Display subtitles
OFF – Hide subtitles
SWIPE CARD TO PLAY
Determines credit type display:
OFF* – displays “INSERT COIN” during attract
ON - displays “SWIPE CARD TO PLAY” during attract
Use the SERVICE button to move the cursor to the desired item. Press the TEST button to confirm.
ALL
GAME ASSIGNMENTS will be carried out on Cabinet #1. Only the CONTROLLER REACTION is
avalable on CABINET #2.
Summary of Contents for MISSION IMPOSSIBLE ARCADE
Page 126: ...VIDEO DISPLAY 115 11 OSD Structure...
Page 127: ...116 VIDEO DISPLAY 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Page 128: ...VIDEO DISPLAY 117 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Page 129: ...118 VIDEO DISPLAY 11 Info Menu Advance Setup Menu...
Page 140: ...LAMPS AND LIGHTING 13 129...
Page 141: ...13 LAMPS AND LIGHTING 130 13 2 LED LIGHTING STEP...
Page 142: ...LAMPS AND LIGHTING 13 131 13 3 LED LIGHTING OUTER CURVE...
Page 143: ...13 LAMPS AND LIGHTING 132 13 4 LED LIGHTING INNER CURVE...
Page 144: ...LAMPS AND LIGHTING 13 133 13 5 LED LIGHTING CONTROL PANEL...
Page 145: ...13 LAMPS AND LIGHTING 134 13 6 LED LIGHTING CONTROLLER...
Page 146: ...LAMPS AND LIGHTING 13 135 13 7 LED LIGHTING WOOFER...
Page 147: ...13 LAMPS AND LIGHTING 136 13 8 LED LIGHTING BILLBOARDS...
Page 148: ...LAMPS AND LIGHTING 13 137 13 9 PASSIVE INFA RED PIR...