![Sega Luigi's Mansion Arcade Owner'S Service Manual Download Page 63](http://html1.mh-extra.com/html/sega/luigis-mansion-arcade/luigis-mansion-arcade_owners-service-manual_1233563063.webp)
GAME DESCRIPTION
49
8
8-4 DEFEATING THE ENEMIES
Ghosts
You can suck up ghosts while they’re stunned with the Strobulb. Each ghost’s vitality is displayed by a number. As
you vacuum it, its vitality will decrease, and when it reaches zero it will be sucked up.
While being sucked up the ghost will try to escape to the left or right. Follow the on-screen directions with the
Poltergust to make it difficult for the ghost to escape.
Pulling the ghost will fill up the Pull Meter. Once it’s completely charged, press the Strobulb Button to dish out a great
deal of damage.
The ghosts’ vitality will be displayed upon receiving the players attack. Ghosts who don’t have a displayed vitality
cannot be affected by the Strobulb.
Certain ghosts use objects such as shields, buckets, and mirrors to hide their faces, making them invulnerable to the
Strobulb. Hit them with the Strobulb once their faces become visible to stun them.
Pests
Enemies that aren’t ghosts are called pests. Pests can be targeted. They can be defeated by the Strobulb, or by
vacuuming.
Attacking Enemies
There are ghosts that will throw objects, such as books or shoes.
If these thrown objects strike the player they will do damage. The
thrown objects can be targeted and avoided by sucking them up or
using the Strobulb.
There are two basic types of enemies - ghosts and pests.
Summary of Contents for Luigi's Mansion Arcade
Page 105: ...VIDEO DISPLAY 91 11 OSD Structure...
Page 106: ...92 VIDEO DISPLAY 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Page 107: ...VIDEO DISPLAY 93 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Page 108: ...94 VIDEO DISPLAY 11 Info Menu Advance Setup Menu...
Page 117: ...COIN HANDLING 103 12 ADVANCE SETTINGS STERLING PRICE OF PLAY SETTINGS SW1...
Page 118: ...104 COIN HANDLING 12 ADVANCE SETTINGS EURO PRICE OF PLAY SETTINGS SW1...
Page 137: ...TROUBLESHOOTING 15 123...
Page 149: ...GAME BOARD 135 16...
Page 150: ...136 GAME BOARD 16 16 3 1 SYSTEM INFORMATION...
Page 151: ...GAME BOARD 137 16...
Page 152: ...138 GAME BOARD 16 16 3 2 STORAGE INFORMATION...
Page 153: ...GAME BOARD 139 16...
Page 154: ...140 GAME BOARD 16 16 3 3 JVS TEST...
Page 155: ...GAME BOARD 141 16...
Page 156: ...142 GAME BOARD 16 JVS INPUT TEST...
Page 157: ...GAME BOARD 143 16 16 3 4 MONITOR TEST...
Page 158: ...144 GAME BOARD 16 16 3 5 SPEAKER TEST...
Page 159: ...GAME BOARD 145 16 16 3 6 COIN ASSIGNMENTS...
Page 160: ...146 GAME BOARD 16...
Page 161: ...GAME BOARD 147 16...
Page 162: ...148 GAME BOARD 16 DETAIL SETTING...
Page 163: ...GAME BOARD 149 16...
Page 164: ...150 GAME BOARD 16 GAME COST SETTINGS...
Page 165: ...GAME BOARD 151 16 16 3 7 CLOCK SETTINGS...
Page 166: ...152 GAME BOARD 16...
Page 167: ...GAME BOARD 153 16 16 3 8 NETWORK SETTINGS...
Page 168: ...154 GAME BOARD 16 MAIN NETWORK...
Page 169: ...GAME BOARD 155 16...
Page 170: ...156 GAME BOARD 16 NETWORK TEST...
Page 196: ...182 PARTS LIST 18 57 56 58 54 53 4 55 52 51 20 ASSY VACUUM LMAAE00013 D 1 3...