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COIN HANDLING
105
12
12-5 UNIVERSAL CARD LINK (UCL)
The purpose of the UNIVERSAL CARD LINK is to harmonize the Coin-Operated Industry for a common/
standard Card Reader Interface. Having a standard to which manufacturers of Video, Redemption and Card
Systems adheres to eliminates confusion and simplified the coin handling process.
Connections / Functionality.
Pin 1
+12v- Supply to Card System = Minimum of 2A available for the card systems and a Max of 3A.
Pin 2
Player 1 or Coin 1 - input to the game PCB. This pin is used for games with only one coin input.
Pin 3
Empty - this is an unused pin and could be used for future expansion or other requirements.
Pin 4
Coin meter 1 - is connected to the coin meter 1 output from the game PCB and can be used by card
systems for monitoring purposes. Not used if the game doesn’t have this output.
Pin 5
Empty - this is an unused pin and could be used for future expansion or other requirements.
Pin 6
Prize or ticket Meter- is connected to the Prize or Ticket Meter output from the game PCB and can be
used by card systems for monitoring purposes. Not used if the game doesn’t have this output.
Pin 7
Coin Inhibit/Enable- is connected to the Coin or Note Inhibit/Enable output from the Game PCB and
is used where the game has this feature for disabling any payment. This is normally for states like New
Jersey that limit the amount of money that can be inserted at one time.
Pin 8
Ticket Run/Enable - is connected to the ticket run line between the game PCB and ticket dispenser in
standard redemption games. This is commonly used for systems using paperless or E-ticket.
Pin 9
Ground- is connected to the common Ground connection, the same ground as the Game PCB.
Note:
This connector has been designed for use in many different types of games and from all different game
manufacturers; because of this, some pin connections will not be populated in all games. The pins that are used
will depend on the type of game and the specific inputs and outputs that the game and the manufacturer uses.
Along with incorporating this Universal Card Link into your products, you will NEED to apply the “UCL”
symbol decal near and on the connector or coin mech/door area to allow the customer to easily recognize that
their game can be quickly hooked up to a debit card system.
1
DC+12V
2
P1 COIN IP
3
P2 COIN IP
4
COIN COUNTER 1
5
COIN COUNTER 2
6
PRIZE/TICKET/COUNTER
7
COIN INHIBIT/ENABLE
8
SPARE
9
GND
Summary of Contents for Luigi's Mansion Arcade
Page 105: ...VIDEO DISPLAY 91 11 OSD Structure...
Page 106: ...92 VIDEO DISPLAY 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Page 107: ...VIDEO DISPLAY 93 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Page 108: ...94 VIDEO DISPLAY 11 Info Menu Advance Setup Menu...
Page 117: ...COIN HANDLING 103 12 ADVANCE SETTINGS STERLING PRICE OF PLAY SETTINGS SW1...
Page 118: ...104 COIN HANDLING 12 ADVANCE SETTINGS EURO PRICE OF PLAY SETTINGS SW1...
Page 137: ...TROUBLESHOOTING 15 123...
Page 149: ...GAME BOARD 135 16...
Page 150: ...136 GAME BOARD 16 16 3 1 SYSTEM INFORMATION...
Page 151: ...GAME BOARD 137 16...
Page 152: ...138 GAME BOARD 16 16 3 2 STORAGE INFORMATION...
Page 153: ...GAME BOARD 139 16...
Page 154: ...140 GAME BOARD 16 16 3 3 JVS TEST...
Page 155: ...GAME BOARD 141 16...
Page 156: ...142 GAME BOARD 16 JVS INPUT TEST...
Page 157: ...GAME BOARD 143 16 16 3 4 MONITOR TEST...
Page 158: ...144 GAME BOARD 16 16 3 5 SPEAKER TEST...
Page 159: ...GAME BOARD 145 16 16 3 6 COIN ASSIGNMENTS...
Page 160: ...146 GAME BOARD 16...
Page 161: ...GAME BOARD 147 16...
Page 162: ...148 GAME BOARD 16 DETAIL SETTING...
Page 163: ...GAME BOARD 149 16...
Page 164: ...150 GAME BOARD 16 GAME COST SETTINGS...
Page 165: ...GAME BOARD 151 16 16 3 7 CLOCK SETTINGS...
Page 166: ...152 GAME BOARD 16...
Page 167: ...GAME BOARD 153 16 16 3 8 NETWORK SETTINGS...
Page 168: ...154 GAME BOARD 16 MAIN NETWORK...
Page 169: ...GAME BOARD 155 16...
Page 170: ...156 GAME BOARD 16 NETWORK TEST...
Page 196: ...182 PARTS LIST 18 57 56 58 54 53 4 55 52 51 20 ASSY VACUUM LMAAE00013 D 1 3...