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To program or edit a step, use the encoder
to scroll to that step (it will be displayed at
a larger size than the unselected steps) and
press the encoder. The current content of
the step will be highlighted in red and turning
the encoder will select the desired content or
action for that step.
Possible step contents include:
>
Any existing
preset
>
A navigational
command:
Pause
Halt
Bumper
These commands will be described below.
In addition, once a step is selected, you can
perform the following
Actions
:
Insert Step:
A new step containing a
Pause
is created and inserted at the
current step number. It becomes the
current step and is selected for editing.
Delete Step:
The current step of the
sequence is deleted, and you are returned
to the
Program Sequence
screen.
Pressing the encoder while an action is
highlighted executes that action. Pressing
the encoder while a command or preset
is highlighted replaces the current step
contents with that command or preset.
Adding Steps to a Sequence
To add one or more steps to your sequence,
scroll to end of the step list until
Add a Step
is highlighted. Press the encoder to add a
step to the end of the sequence. Repeat as
needed.
Sequence Commands
The Sequence Commands give you some
additional ways to control the flow of your
sequences. Here’s how they work:
When a new sequence is loaded, it begins
at the
Step 001
. Subsequently, any
Reset
rising edge (or button press) acts to jump to
Step 001
and load the preset or command
associated with it, and any
Inc
or
Dec
rising
edge will cause the sequence to move
(circularly) to the next or previous step. If that
step is a preset, it will be immediately loaded;
if that step is a
command
, it will take effect
per the below descriptions:
Halt:
When a
Halt Command
is loaded,
the sequencer enters the
Sequence Halt
state. In this state, subsequent
Inc
or
Dec
rising edges (or button presses) are
ignored. Only a
Reset
rising edge (or the
loading of a new sequence) will return the
Sequencer to the normal state. A
Reset
rising edge also acts to jump to
Step 001
.
Pause:
When a
Pause Command
is loaded, the sequencer enters the
Sequence Pause
state. In this state,
subsequent
Inc
or
Dec
rising edges (or
button presses) are ignored until receipt of
a
Reset
rising edge, which will return it to
the normal state. At that point, the
Pause
has been satisfied, and subsequent
Inc
or
Dec
signals act normally, and any
Reset
rising edge acts to jump to
Step 001
.
Bumper:
When the sequencer is adjacent
to a step containing a
Bumper Command
,
the sequencer remains in a normal state,
but ignores any
Inc
or
Dec
signals that
would advance it to the
Bumper
step.
Essentially, the sequence sticks at the step
adjacent to the
Bumper
step until an
Inc
or
Dec
rising edge moves it away from the
Bumper
step, or until a
Reset
rising edge
returns it to
Step 001
.
NOTE:
Since sequences can progress
circularly, it’s possible to encounter
commands
from either side.
Reset, Dec, and Inc Inputs
If the Sequencer is
Off,
these inputs (and
equivalent button presses) are ignored. If the
Sequencer is on (I.e., any sequence except
#000
is loaded), each of these inputs is
logically ORed with its associated Play Mode
button and responds to a rising edge as
follows:
Summary of Contents for Control Forge
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