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The following sections describe the messaging 

modes:

RANDOM

Randomly plays a message from any of the recorded 

sequence  of  messages.  For  example,  record  the 

numbers one to six and 

SMOOTH TALKER

 becomes 

SMOOTH TALKER

SMOOTH TALKER

a speaking dice. Or record messages appropriate to 

a selection of toys and then use 

SMOOTH TALKER

for ‘show and tell’.

CHOICE

Choice  mode  allows  users  to  exercise  a  choice 

between  two  messages.  The  main  switch  always 

plays message 1 (the fi rst one to be recorded) and 

the  external  switch  (whether  wired  or  wireless) 

plays message 2.

If more than two messages are recorded, the third 

and any subsequent ones are ignored in this mode.

For  example,  you  could  record  ‘Yes’  as  the  fi rst 

message and ‘No’ as the second. Or try ‘Please’ and 

‘Thank you’.

CONVERSE (TURN-TAKING)

This  unique  mode  allows  a  conversation  to  take 

place  between  two  users  in  a  strict  to-and-fro 

order  no  matter  how  the  buttons  are  pressed.  It 

is  very  useful  in  teaching  turn-taking.  There  is 

no  possibility  of  the  conversation  getting  out  of 

sequence.

First,  record  a  number  of  messages  in  the 

normal  way.  Odd  messages  form  one  half  of  the 

conversation  and  even  messages  form  the  other 

half. For example:

Message 1 (James) “Hello, my name is James”

Message 2 (Catherine)

 “Hi James, I’m Catherine”

Message 3 (James) “What is your favourite food?”

Message 4 (Catherine)

 “I like pizza”.

For added realism you could use different voices 

for each half of the conversation.

Once recording is complete, the internal switch (6) 

plays odd messages and the external switch (wired 

or wireless) plays even messages. In other words 

James,  in  the  example  above,  uses  the  internal 

switch and Catherine uses the external switch.

Because  James  has  the  internal  switch,  he  must 

initiate  the  conversation  by  pressing  his  switch. 

Catherine’s  switch  does  nothing  until  the  fi rst 

message is complete. Once the fi rst message has 

ended Catherine may press her switch and play the 

second  message,  meanwhile  James’s  switch  does 

nothing, and so on.

Once all the messages have been played through, 

James can start the conversation again.

As  with  all  other  modes,  there  is  no  limit  to  the 

number of messages and there is no requirement 

for  there  to  be  an  even  number  of  messages. 

The  only  requirement  is  that  the  internal  switch 

initiates the conversation.

AUDITORY PROMPT

This mode is used to allow a carer to set up the correct 

message  more  easily  for  a  particular  situation, 

while still allowing the user to communicate.

To  select  the  particular  message  to  be  played, 

the  carer  repeatedly  presses  either  an  external 

switch,  or  the  Record  button,  to  step  through 

the  messages.  These  are  played  back  at  reduced 

volume. There is no need to listen to each message 

in full- you can step on to the next message at any 

time. Note that the toy outputs are disabled while 

stepping through messages.

Once  the  required  message  is  arrived  at,

SMOOTH  TALKER

  plays  the  message  at  normal 

SMOOTH  TALKER

SMOOTH  TALKER

volume  whenever  the  internal  switch  is  pressed. 

Repeated presses of the internal switch repeat the 

same message.

For  example,  the  carer  and  user  are  making  an 

excursion  to  a  fast  food  restaurant.  The  carer

pre-records the following messages:

Message 1:  “Hamburger”

Message 2:  “Pizza”

Message 3:  “Ice Cream”

Message 4:  “Hot dog”

On arrival at the restaurant, the user decides she 

would  like  a  hot  dog. The  carer  steps  through  to 

message  4  and  then  the  user  approaches  the  till 

and presses the internal switch. The message “Hot 

dog” is played back at normal volume levels.

Summary of Contents for Simplyworks Smooth Talker

Page 1: ...ALKER is unique in providing Random Choice Auditory Prompt and Converse messaging modes and is the only Communicator with both wired and completely wire free connectivity For positive reinforcement and additional motivation toys or appliances can be attachedandamessageassignedtoactivate the toy appliance attachedandamessageassignedtoactivate the toy appliance attachedandamessageassignedtoactivate ...

Page 2: ...tial messages Two minutes of recording and playback time Digital amplifier with twin speakers for superior sound quality Random Choice Auditory Prompt and Co operative modes Activates wirelessly using SimplyWorks SWITCH 125 Wireless toy activation using SimplyWorks toy controllers Activates a mains powered appliance in conjunction with SimplyWorks ENERGISE mains controller Activates two toys applia...

Page 3: ...RECORD OFF VOLUME SWITCH APPL 2 1 3 4 5 9 7 11 6 10 8 ...

Page 4: ...begins from the first message recorded Press down the switch top to play the next message in sequence When the last message is reached playback returns to the first message Playback volume may be adjusted using the volume control 3 Stopping a Stopping a Message Message During playback a message may be ended early by briefly pressing the Record button Playback continues with the next message when t...

Page 5: ...e external switch Because James has the internal switch he must initiate the conversation by pressing his switch Catherine s switch does nothing until the first message is complete Once the first message has ended Catherine may press her switch and play the second message meanwhile James s switch does nothing and so on Once all the messages have been played through James can start the conversation a...

Page 6: ...vely for wireless activation of the toy appliance SMOOTH TALKER must be paired with a SimplyWorks toy controller Connect the toy appliance to any toy controller e g CONTROL LITE CONTROL or CONTROL PRO Press the Pair Button on the toy controller and the Pair LED will begin to flash slowly Now press the Pair Button briefly on SMOOTH TALKER The Pair LED on the toy controller will continue to flash slowl...

Page 7: ...inutes it is best to turn it off SMOOTH TALKER completely using the volume control 3 This also prevents accidental presses of the main switch from playing messages during transportation Low Battery Warning Low Battery Warning If a message is cut short during playback and the Record LED flashes rapidly this is an indication that the battery is exhausted and should be replaced Turning the volume down...

Page 8: ...x turn Replace battery Short term fix turn Replace battery volume down Toy doesn t turn on with message Toy not assigned to this message Toy lead broken SimplyWorks receiver not paired Re record and press Record to assign Test and replace if necessary Pair up receiver External switch does not play message Wired switch broken SimplyWorks switch not paired Not your turn in Converse mode Test with Pre...

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