C r e a t i n g a G r a p h i c P a c k e t
Your graphic packet can contain
N
bitmapped fields (for bitmapped images)
N
constant text fields
N
lines
N
boxes.
Images using hex representation or run length encoding are
bitmapped images. See "Designing Bitmapped Images" to design
your bitmapped image.
Once you design your graphic image, you are ready to define a
graphic packet. This packet generates the graphic image you use
in a format.
P o s i t i o n i n g t h e G r a p h i c I m a g e
This section explains how to position the graphic image within a
graphic packet header, a field of a graphic packet, or within a
format.
W i t h i n t h e G r a p h i c P a c k e t H e a d e r
When you are using RAM, the row and column parameters in the
graphic header are usually 0,0, because placement is controlled
by the graphic field in your format. This is especially true when
designing a compliance label overlay.
When you are using temporary storage, these parameters control
the placement of the graphic image on the supply.
Creating Graphics
6-9
Summary of Contents for Monarch DOS-based PATHFINDER Ultra System 6035
Page 12: ...1 6 Getting Started ...
Page 38: ...3 20 Defining Fields ...
Page 52: ...4 14 Defining Field Options ...
Page 60: ...5 8 Printing ...
Page 82: ...6 22 Creating Graphics ...
Page 98: ...7 16 Troubleshooting ...
Page 108: ...A 4 Samples ...
Page 109: ...F O N T S B This appendix contains information you need to work with fonts Fonts B 1 ...
Page 126: ...B 18 Fonts ...
Page 130: ...C o d e Pa g e 4 3 7 C 4 Symbol Sets Code Pages ...
Page 132: ...C 6 Symbol Sets Code Pages ...
Page 136: ......
Page 146: ...8 Index ...
Page 147: ......
Page 148: ......