AGB Programming Manual
Rendering Functions
©1999 - 2001 Nintendo of America Inc.
45
D.C.N. AGB-06-0001-002B4
6.1.6 BG Screen Data Address Mapping for the LCD Screen
1) Text BG
1-1) Virtual Screen Size of 256 x 256 Dots
LCD Display Area
000H 002H 004H 006H
040H 042H 044H
088H
080H 082H 084H 086H
008H
048H
03AH
046H
0C0H 0C2H 0C4H 0C6H
4C8H
4C0H 4C2H 4C4H 4C6H
0C8H
7C8H
7C0H 7C2H 7C4H 7C6H
07CH
03CH
0BCH
0DCH
4FCH
7FAH 7FCH
03EH
0BEH
07EH
0DEH
4FEH
7BEH
7FEH
07AH
0DAH
0BAH
4FAH
240 dots
(30 blocks)
160 dots
(20 blocks)
256 dots
(32 blocks)
256 dots
(32 blocks)
780H 782H 784H
788H
786H
7BAH 7BCH
1-2) Virtual Screen Size of 512 x 256 Dots
LCD Display Area
000
H
002
H
004
H
006
H
040
H
042
H
044
H
080
H
082
H
084
H
086
H
800
H
03A
H
046
H
83E
H
4C0
H
4C2
H
4C4
H
4C6
H
7C8
H
7C0
H
7C2
H
7C4
H
7C6
H
07C
H
03C
H
0BC
H
4FC
H
03E
H
0BE
H
07E
H
4FE
H
07A
H
0BA
H
4FA
H
256 dots
(32 blocks)
512 dots
(64 blocks)
256 dots
(32 blocks)
780
H
782
H
784
H
788
H
786
H
FFE
H
FC0
H
7FE
H
7FC
H
7BC
H
7BE
H
256 dots
(32 blocks)