AGB Programming Manual
Communication Functions
©1999 - 2001 Nintendo of America Inc.
125
D.C.N. AGB-06-0001-002B4
13 Communication Functions
AGB provides the following five functions.
1. 8-bit/32-bit normal communication function
The use of Game Link cable for the previous DMG/MGB/CGB is prohibited for normal
communication. It is possible to communicate at 256KHz and 2MHz with peripheral equipment
that does not use cables.
Always set the communication speed at 256KHz when performing normal communication using
an AGB Game Link Cable. Communication cannot be done properly at 2MHz. Also, please note
it will be a one-way communication due to cable connection of multi-play communication.
Due to differences in voltage, communication with DMG/MGB/CGB is not possible.
Similarly, communication with previous DMG/MGB/CGB compatible hardware (pocket printer,
etc.) which connects to an extension connector is not possible.
2. 16-Bit Multi-player Communication Function
This multiple/simultaneous communication function uses UART system to enable
communication of up to 4 AGB units. A special cable for Multi-player communication is
necessary.
3. UART Communication Function
Enables high-speed communication by UART system.
4. General Purpose Communication Function
Enables communication by any protocol through direct control of the communication terminal.
5. JOY Bus Communication Function
Enables communication using Nintendo’s standardized Joy bus.