AGB Programming Manual
Communication Functions
©1999 - 2001 Nintendo of America Inc.
129
D.C.N. AGB-06-0001-002B4
8 bit Normal Serial Communication Data Register
8-bit transfer mode uses SIODATA8 as a data register. The upper 8-bits will become
disabled.
(This data register is used for 16 bit multi-play communication as well.)
15 14
13
12 11
10
09 08
07
06
05 04
03
02 01
00
SIODATA8
12Ah
0000h
R/W
Address
Register
Attributes
Initial
Value
32-bit Normal Serial Communication Data Register
32-bit transfer mode uses [120h:SIODATA32_L] and [122h:SIODATA32_H] as data
registers.(These data registers are used for 16-bit multi-player communication also.)
The most significant bit will be d15 in the register SIODATA32_H, and the least
significant bit will be d0 in the register SIODATA32_L.
15 14
13
12 11
10
09 08
07
06
05 04
03
02 01
00
SIODATA
32_L
120h
0000h
R/W
Address
Register
Attributes
Initial
Value
Data 0
15 14
13
12 11
10
09 08
07
06
05 04
03
02 01
00
SIODATA
32_H
122h
0000h
R/W
Data 1
Address
Register
Attributes
Initial
Value