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Filter: This Filter has selectable characteristics that can be modulated via an LFO or
envelope follower.
5.1.3
Modulation
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Chorus: The Chorus is useful to “thicken” signals and enhance the stereo content. It
is most effective on melodic sounds.
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Flanger: This is a standard Flanger with LFO and envelope-follower modulators.
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FM: FM modulates the frequency of the audio signal based on FM synthesis. High fre-
quency settings are useful for adding a subtle “gritty” texture to the input signal.
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Freq Shifter: The Frequency Shifter allows for shifting selected frequencies of the au-
dio signal.
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Phaser: Standard Phaser with LFO and envelope-follower modulators.
5.1.4
Spatial and Reverb
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Ice: Ice includes a bank of self-oscillating filters for interesting and colorful effects.
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Metaverb: Like the Reverb, the Metaverb adds spacial room information. However, in
contrast to the Reverb it has a much more “synthetic” sound, which is particularly
suited to melodic content.
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Reflex: At moderate settings the Reflex can be useful to emulate small, “tight” rooms.
At more extreme settings, it can produce interesting artificial, metallic textures.
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Reverb: The Reverb adds room information to the signal, making it sound more spa-
cious and natural. It is particularly suited to drum sounds.
5.1.5
Delay
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Beat Delay: This delay is specifically designed for creating delays that are synced to
the tempo.
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Grain Delay: By chopping the input into small grains, the Grain Delay is useful for cre-
ating ambient textures. Increase Size, Space and Density to quickly transform any
sound into an evolving ambient texture.
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Grain Stretch: The Grain Stretch effect uses granular synthesis to manipulate the
speed and pitch of the incoming signal. Increase Time, Loop and Pitch to quickly
'stretch' or 'warp' any sound.
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Resochord: The Resochord is a bank of 6 comb filters, each of which is individually
tuned according to a particular chord. The Resochord will print its own harmonic con-
tent on to any input material.
Using Effects & Routing
Available Internal Effects
MASCHINE - Getting Started - 61
Summary of Contents for Maschine
Page 1: ...Getting Started...