As at 09/07
10
Chapter 4: Binary inputs
4.2
Binary inputs, 4-gang
Binary input REG-K/4x24
Multi-function.counter 12BA/1.0
Art. no. 644892
Example: electronic protection against theft
This example will show you how to program electronic
protection against theft for the push-button. It is activa-
ted by a brief push-button action and then transmits
cyclically. As soon as the push-button is forcibly sepa-
rated from the push-button interface, this can be
shown on a display, or an alarm can be triggered.
Number of objects = 1 (object A)
Object A = 1 bit
Object A: Action on release before the long activation
time has elapsed = transmits 1 immediately and then
cyclically. Action when the long activation time is com-
pleted = no change. Action on release after the long
activation time is completed = no change. Cycle time
= e. g. 10 minutes
To do this, connect object A with an object which anti-
cipates cyclical telegrams (e. g. a safety object). The
monitoring time set on the safety object must be lon-
ger than the cycle time of the push-button. If the safe-
ty object receives no telegrams from the push-button
during this time, a reaction which can be parameteri-
sed is activated (e. g. the channel is switched on).
Example: Effect lighting
This example shows you how to program effect ligh-
ting, for example for a display window. A long push-
button action switches between two different lighting
scenes. A short push-button action stops the toggling
and transmits a scene (to retrieve the scene, use the
scene module for the actuator which has been activa-
ted) which switches off everything.
Number of objects = 2 (object A/B)
Object A/B = 1 byte infinite 0-255
Object A: Direct action when activated = none (stops
cyclical transmission). Action on release before the
long activation time has elapsed = transmits 1. Action
when the long activation time is completed = none
(stops cyclical transmission). Action on release after
the long activation time is completed = none (stops cy-
clical transmission). Value 1 = 3.
Object B: Direct action when activated = none (stops
cyclical transmission). Action on release before the
long activation time has elapsed = none (stops cyclical
transmission). Action when the long activation time is
completed = none (stops cyclical transmission). Action
on release after the long activation time has been com-
pleted = toggles cyclically, transmits immediately,
then cyclically. Value 1 = 1, value 2 = 2nd cycle time =
e. g. 1 minute.
To do this, connect object A and object B with the ex-
tension unit object of the scene function.
Communication objects
You can select the following communication objects:
1
t
Object A
t
t
Safety-
object
(received)
press
release
1
t
reaction
t
controlling
1
1
1
t
cycle
t
cycle
t
cycle
t
controlling
1
1
Function
Object name
Type
Prio
Flags Behaviour
Input X
Object A/B
1 bit
Low
WCT Transmit/re-
ceive
Input X
Object A/B
2 bit
Low
WCT Transmit/re-
ceive
Input X
Value object A/B 1 byte Low
WCT Transmit/re-
ceive
t
Object A
t
t
Object B
press
release
1
2
1
2
t
cycle
t
cycle
t
cycle
1
3