As at 09/07
7
Chapter 4: Binary inputs
4.2
Binary inputs, 4-gang
Binary input REG-K/4x24
Multi-function.counter 12BA/1.0
Art. no. 644892
Normal pulse edge function
With the standard pulse edge function, you can trans-
mit 1 bit, 2 bit, 4 bit priority control or 1 byte in steps
or infinitely.
Principle of the pulse edge function
Using the following diagrams, you can see how the
pulse edge function behaves when pulse edges rise or
fall.
Extended pulse edge function
With the extended pulse edge function, you have a wi-
der range of functions available, e. g. you can set diffe-
rent actions with a shorter or longer activation time,
which apply to both the actions which result when the
key is pressed and when the key is released. You can
also set a cycle time which can be parameterised for
each object.
|
When parameterising, bear in mind that you
need to set all four types of key activation (brief/
long, pressing and releasing the key) in order to
ensure that the push-button (input) functions as
required.
Tab
Parameter
Input X - (object A&B)
Object A/B
Action on activation
Action on release
only with 2 bit and 4 bit (priority
control):
value 1 / value 2
only with 1 byte in steps 0 - 100
%
value 1 / value 2
only with 1 byte infinitely 0-255:
value 1 / value 2
1
1
1
t
t
Object A
0
0
0
t
t
Object A
press
release
press
send 1 / non
Object A = 1 Bit
action at pressed/released
non / send 0
release
1
1
t
t
t
t
1
0
0
0
0
1
0
1
0
1
Object A
Object A
press
release
press
send 1 / non
Object A = 1 Bit
action at pressed/released
non / send 0
release
0
1
t
t
t
t
1
0
1
0
Object A
Object A
press
release
press
send 1 / non
Object A = 1 Bit
action at pressed/released
non / send 0
release
Tab
Parameter
Input X - (object A&B)
Object A/B
t
t
t
t
50
255
50
255
50
255
255
send value 1 / send value 2
deathman circuit
switching / non
switching under force
Object A = 1 Byte variable 0-255
value 1 = 255
value 2 = 50
action at pressed/released
Object A
Object A
press
release
press
release
t
t
t
t
1 1
1 0
1 1
1 0
1 1
1 0
1 1
send value 1 / send value 2
switching / non
Example: Function "death man circuit" or "switching under force"
Object A = 2 Bit (guidance under force)
value 1 = 11 (switching on under force)
value 2 = 10 (switching off under force)
Action at pressed/released
Object A
Object A
press
release
press
release