library object
313
Description
Method; adds the current or specified item to the Stage at the specified position.
Example
The following example adds the currently selected item to the Stage at the (3, 60) position:
fl.getDocumentDOM().library.addItemToDocument({x:3, y:60});
The following example adds the item Symbol1 located in folder1 of the library to the Stage at
the (550, 485) position:
fl.getDocumentDOM().library.addItemToDocument({x:550.0, y:485.0}, "folder1/
Symbol1");
library.addNewItem()
Availability
Flash MX 2004.
Usage
library.addNewItem(
type
[,
namePath
] )
Parameters
type
A string that specifies the type of item to create. The only acceptable values for
type
are
"video"
,
"movie clip"
,
"button"
,
"graphic"
,
"bitmap"
,
"screen"
, and
"folder"
(so, for example, you cannot add a sound to the library with this method). Specifying a folder
path is the same as using
library.newFolder()
before calling this method.
namePath
A string that specifies the name of the item to be added. If the item is in a folder,
specify its name and path using slash notation. This parameter is optional.
Returns
A Boolean value:
true
if the item is successfully created;
false
otherwise.
Description
Method; creates a new item of the specified type in the Library panel and sets the new item to
the currently selected item. For more information on importing items into the library,
including items such as sounds, see
document.importFile()
.
Example
The following example creates a new button item named start in a new folder named
folderTwo:
fl.getDocumentDOM().library.addNewItem("button", "folderTwo/start");
Summary of Contents for FLASH 8-EXTENDING FLASH
Page 1: ...Extending Flash...
Page 38: ...38 Top Level Functions and Methods...
Page 532: ...532 Objects...
Page 554: ...554 C Level Extensibility...