416
Objects
symbolInstance.accName
Availability
Flash MX 2004.
Usage
symbolInstance.accName
Description
Property; a string that is equivalent to the Name field in the Accessibility panel. Screen readers
identify objects by reading the name aloud. This property is not available for graphic symbols.
Example
The following example stores the value for the Accessibility panel name of the object in the
theName
variable:
var theName = fl.getDocumentDOM().selection[0].accName;
The following example sets the value for the Accessibility panel name of the object to
"Home
Button"
:
fl.getDocumentDOM().selection[0].accName = "Home Button";
symbolInstance.silent
A Boolean value that enables or disables the
accessibility of the object; equivalent to the inverse logic
of the Make Object Accessible setting in the
Accessibility panel.
symbolInstance.symbolType
A string that specifies the type of symbol; equivalent to
the value for Behavior in the Create New Symbol and
Convert To Symbol dialog boxes.
symbolInstance.tabIndex
An integer that is equivalent to the Tab index field in the
Accessibility panel.
Property
Description
Summary of Contents for FLASH 8-EXTENDING FLASH
Page 1: ...Extending Flash...
Page 38: ...38 Top Level Functions and Methods...
Page 532: ...532 Objects...
Page 554: ...554 C Level Extensibility...