192
Objects
Example
The following example stores the name of the JSFL effect source file in the
efSourceFile
variable:
var efSourceFile = fl.activeEffect.sourceFile
;
effect.symbolType
Availability
Flash MX 2004.
Usage
effect.symbolType
Description
Read-only property; a string that specifies the type of symbol to create during the initial
application of the effect. The supported types are:
"graphic"
,
"movie clip"
, and
"button"
.
If a symbol type was not specified when the effect was created, the default value is "
graphic
".
Example
The following example stores the symbol type for the current effect in the
efType
variable:
var efType = fl.activeEffect.symbolType;
effect.useXMLToUI
Availability
Flash MX 2004.
Usage
effect.useXMLToUI
Description
Property; a Boolean value that lets you override the default behavior of using XMLUI to
construct a dialog box that consists of one or more controls. The default value is
true
. If set
to
false
, the standard XMLUI dialog box will not be posted and you are responsible for
posting a UI.
Example
The following example specifies that the effect posts its own UI:
function configureEffect() {
fl.activeEffect.useXMLToUI = false;
}
Summary of Contents for FLASH 8-EXTENDING FLASH
Page 1: ...Extending Flash...
Page 38: ...38 Top Level Functions and Methods...
Page 532: ...532 Objects...
Page 554: ...554 C Level Extensibility...