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maXim Operator Manual
Stacks
LSC Lighting Systems (Aust) Pty. Ltd.
Page 43 of 66
The crossfade will occur with the
incoming
step fading in, in its IN time and the
outgoing
step fading
out in its OUT time. The display momentarily shows the step number of the incoming step. While
the crossfade is
in progress
, the
>
(forward) button flashes for the duration of the IN fade and the
<
(reverse) button flashes for the duration of the OUT fade.
Each press of the [
>
]
(forward) button will start the crossfade to the next step. You do not have to
wait for a step to complete before starting the next step.
CROSSFADING TO THE PREVIOUS STEP
To crossfade from the
current
step to the
previous
step, press;
<
(reverse).
You may only crossfade back one step. You may however STEP back to any step. See
“STEPPING A STACK” below.
STOPPING A CROSSFADE
To stop a crossfade
in progress,
press;
[step/stop].
When a crossfade has been stopped, the
>
(forward) button,
<
(reverse) button and step/stop
buttons all flash.
STARTING A STOPPED CROSSFADE
To start a stopped crossfade in the forward direction, press; [
>
]
(forward).
To start a stopped crossfade in the reverse direction, press; [
<
]
(reverse).
The crossfade can also be momentarily run by holding down; [step/stop].
REVERSING A CROSSFADE
To reverse a crossfade
in progress
and return to the previous step, press;
[
<
]
(reverse).
STEPPING A STACK
If a stack is stationary (idle between steps), you may step (instant change, no times executed)
through the stack in either direction.
To instantly step (snap) a stack in the forward direction; hold [step/stop], tap [
>
]
(forward)
To instantly step (snap) a stack in the reverse direction; hold [step/stop], tap [
<
]
(reverse)
CLEARING THE STACK MASTER
To clear the stack master, press;
[remove]
[stack flash]
[yes].
FADE TIMES
When a stack is assigned to the stack master, the times of the crossfade from one step to the next
are determined by the settings that have been
recorded
for each step. This can be the manual time
faders. The transition from one step to the next is in the form of a DIPLESS CROSSFADE. The
incoming step will fade
up
in the IN time for that step and the outgoing step will fade
down
in the
OUT time for that step.
LINK TIMES
If a step contains a LINK time, then when that step is played, its link time starts counting down. At
the completion of the link time the stack will automatically step to the next step. If every step has a
link time, then the stack will play like a chase, but with the following differences.
•
The duration of every step may be individually set by its link time.
•
The in and out fade times of every step may be individually set.
•
A step may be a chase.
This allows you to create very complex and interesting chases.
Hint: If you need a link time in every step of a stack (to make it chase) set the default link time using
the preference function. See the “UTILITIES” chapter for details.