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maXim Operator Manual
Scenes
LSC Lighting Systems (Aust) Pty. Ltd.
Page 29 of 66
FADE TIMES
To read and/or edit the IN or OUT fade times in a scene, edit the scene as described above then
use the function button to select each time.
IN TIME
Repeatedly press;
[FUNCTION]
until the IN(S) indicator lights. The display prompts you then shows the IN fade time. The fade time
may be edited by rotating the EDIT wheel. When a time is set
lower
than 0 seconds, it is controlled
by the “in time” manual fader.
OUT TIME
Repeatedly press;
[FUNCTION]
until the OUT(S) indicator lights. The display prompts you then shows the OUT fade time. The fade
time may be edited by rotating the EDIT wheel. When a time is set
lower
than 0 seconds, it is
controlled by the “out time” manual fader.
ENDING EDIT
Edit may be ended at any time by pressing;
[edit]
Any changes that you have made will automatically be saved in memory.
EDITING A SCENE NAME
Names are edited in the same way as they are recorded, not from edit mode. See “NAMING A
SCENE” above for details.
8.5 COPYING A SCENE
Any scene may be copied to any other bank/page/[F/A] number.
To copy a scene press;
[assign/copy] The display reads “Pick memory to copy from”.
If the source is not in the current red or blue pages, use the red or blue page buttons to select the
source
bank/page number.
When the source scene number F/A button is pressed, the display will briefly scroll,
“Pick location to copy to”.
Use the red or blue page buttons and the scene F/A buttons to select the
destination
page and
scene number.
Memories containing scenes are lit . Memories containing chases flash rapidly. Memories
containing stacks flash slowly. Empty memories are not lit. This acts as a warning to you of existing
scene, stack and chase numbers in each page.
When the destination scene number F/A button is pressed, the display will briefly confirm the
source and destination of the copy.
Note; When you make a copy of a scene, any scene (or stack or chase) that is currently in the
destination number will be overwritten by the copy.
The copy process may be abandoned at any time prior to entering the destination scene number by
pressing;
[assign/copy] a second time. That is, deselecting it.
Hint; In a show or performance, the transition from one scene to the next will often only involve a
change of a few channels. The majority of channels will remain the same. If this is the case, it is
quickest to make a copy of the first scene and then
edit
the copy to create the next scene. This
method ensures that any channels that are to be the same in both scenes will have
identical
levels.
8.6 REMOVING (DELETING) A SCENE
To remove (delete) a scene from memory press
[remove]